Hi all,
I don't normally get to post here too much as most of my work of late's been commercial stuff (which I can't really post till it's out, ages after completion).

But I recently worked on something more fun, so I'm here to share.

A friend of mine really loves whimsical nostalgic platform games, hosepipe animation, happy faces on inanimate objects, cute hats etc. I really love looking through his sketchbooks, they really make me feel like a kid again. So for his birthday I worked on a little project to bring his sketchbooks to life into a sort of faux 80s platform game. (My girlfriend even helped me make
bad US box art.

)
You can play the game here:
http://hotpengu.in/polyko.htmlHere's the main character:


Here's some screens:

I was pretty strict to stick with a 16 colour palette on the 'ingame' parts (girlfriend did the intro illustrations and completion illustration which is NPA) just for a sort of authentic feel, and for fun! It's pretty satisfying working with a small palette. And of course a lot of the tiles and world pieces are based off my friend's art work. (
here's one example, but I hope you might enjoy looking through more

)
Palette was based on DB's 16 colour palette
http://www.pixeljoint.com/pixelart/64505.htm which was super useful (not sure how different if ended up, but doubt there's much departure).
If you have any crits I'm very interested to hear, even though the project's completed, or any discussion really. Seems like the smaller palettes look great with small bits, but needs some more skill to use well on larger areas (luckily I was working to a tiny resolution).
The entire map's
here, which shows almost all of the graphics (besides characters etc) without the scanlines and stuff.
Thanks for reading!