@Grimsane:
About the weaponry and the question of player ship or not:
Because the game is meant to be an Asteroids-like, i thought it could happen to become boring, if the player hasnt some points he could achieve. So I thought of different ship types the player can unlock (And other things too of course). This is why there isnt a "Players ship" oder "Enemys Ship".
It is the same with the weaponry. Different weapons are going to be unlockable. My idea was to render the weaponry independently, because the player has the opportunity to modify the ship classes. Each ship has Weapon slots, where a Turret of a weapontype can be placed. So this is why I dont have any weapons on the sheets.
And its the same with the engines. There are many Engine types with different trail colors. The screenshot I posted above was with a red trail. But there can also be a green, yellow, purple and so on.
Im glad you like the improvement
@Kazuya:
That is what i am trying

but I dont have the knowledge yet, so I have to experiment a little bit more

@Grimsane again:
In my opinion, there is isnt a marginal improvement, but rather a vast one
