looks incredibly stiff, suggestions and an edit, some of the leg frames were 1 pixel off so realigned them for smoother leg motion, tilted the entire body forward to look more natural, human's don't have perfectly straight postures, and also when you walk you are transfering your weight forward onto the forward foot, so it looks more natural


exact same edit but with and without alpha, probably better with BG colour on the current forum theme

, but yes with gifs in your software each layer should have (100ms)<the delay between frames and (combine) or (replace) < this is the frame disposal/cumulation method, 100ms is a 10th of a second, 1000ms is of course 1 second the normal format of gif can only handle hundredths of a second/10ms increments so if you write 16ms it will be scaled up to 20ms (or down I'm not entirely certain, but it definetly will not register the last digit)
stilll looks rather rigid I think mainly due to the head, maybe it will help to have it drop for to frames, invert the up and down pattern.
*oops sleeve and arm length changes because I started messing with the arms but stopped, take the isolated frames as a suggestion
