furry fandom?
Yeeeeeaaaaah, but not super hardcore or anything. Won't make any excuses about it though.
the amount of dynamics employed on the fluttering and windswept hair is pretty smooth, use any reference on that? or just really familiar with animation techniques?
Neither, actually.
I just kind of taught myself one day. Maybe subconsciously by observing, but I generally went at it until it looked right.
and you could probably work more of a breathing motion in and it could be pushed slightly back toward your other attempt but at a fraction of the strength using sub pixel, at the moment only her breast moves to any real noticeable degree, maybe just a subtle sway in the arm or just the shoulder itself, got some decent sub-p going on anyway
Yeah, my thoughts on it at the time were that the chest would be all that moves, but I know that's not accurate. The shoulders should be moving slightly, and it wouldn't hurt to have the arms themselves move a little.
one crit is I don't think that dark tone works, not enough contrast, something like this
I'm not sure what you mean by that; The dark tone where? I compared the edit you made, and discovered the hair seemed a different shade, but not by too much; The saturation seemed lower. Is that what you meant?
overall it's pretty good for someone claiming how amateur they are
Thanks! I actually am, though. These are literally the only character sprites I've finished to date, and I don't do it often. The animation is basically the result of me learning bits and pieces over the years and slapping it all together bit by bit. It's why the upper body looks so much more sophisticated than the lower - I've most recently redone that.
@tourist:
Yeah, like I said, I started this back in 2002 or earlier, and the belt down hasn't really changed very much since then; Same with the coat. I wasn't quite as good with anatomy as I am now, but I haven't yet gotten to overhauling much more than the face/hair. Back in 2010, I did an experimental revamp that more or less followed the same kind of overall shape, but incorporated a lot of the changes you're talking about here:
I eventually decided that instead of completely redrawing it, however, that it would be best to work with what I already have. Anyway, what I take away from your suggestions are:
- Reduce neck size - Reduce hilariously large collar's height to compensate.
- Use space gained on canvas to increase length of legs
- Change perspective on the face so that it isn't 100% in profile. (this is already partially done, as noted by the ears, but the way the face looks, it's skewed)
- Increase length of arms
- Move shoulders forward
- Finally redraw those stupid tails (yeah, there are four of them)
- Make the pants and shoes not-suck
I've just quickly done up a new version (static; I'm going to have to change a lot of the animation) incorporating a most of those changes:
(I stupidly saved over the altered file I linked to up top, so a force refresh might be necessary)
Redrawing (and animating!) those tails is going to be a bit of a project. I'm a little conflicted as to the changes I made; Something looks off about it, almost like it's off-balance.