As I continue to work, the original post in this thread will be updated.(Sorry for the lame title, it's temporary.)
I had an idea for a platformer game that made me chuckle, which involves a chicken escaping from a slaughterhouse and dodging several kinds of deathtraps and processing machines. It would be trial-and-error gameplay in which losing is apparently fun.
Animation ProgressStarting point:
Draft 2:
...
Most recent work:
Notes:
Took a break from animation to reflect on my work. I started working on a tileset and I edited a sprite (mouse) I made for a previous project to include in this one. I adopted Arne's generic 16 color palette for the time being because I am working on a craptop with a washed out screen. And yeah, I know this doesn't look like a meat-processing plant, but I figure that some of the levels with have an outdoor setting.
Currently working on: making new tiles; mostly background details - stars in the sky, scenery, foliage. The grass tile; needs to be unified with style of other tiles.
Frustrations:
The underground/dirt tile didn't turn out quite like I wanted. I started out with dirt pixel clusters that look pretty nice, but the way I completed the tile makes it seem flat.
I made a color ramp for foliage, but I can't fit it to the tree. Adding purple shadows just doesn't look right and I think I need a more subtle green in order to add details.