AuthorTopic: Mock 80X60 resolution, palette, screen filters  (Read 7649 times)

Offline Lachie Dazdarian

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Mock 80X60 resolution, palette, screen filters

on: June 27, 2012, 11:55:33 pm
I'm planning to attempt a mini space adventure game in mock 80x60 resolution and I could use a recommendation with what palette I should take a crack with.

Really still not sure about the style. Maybe less colors is even better?

Do you have a favorite 2, 3 or 4-bit color palette?

Very rough mock up to give you the idea of perspective and size relationships:


« Last Edit: July 10, 2012, 11:18:51 pm by Lachie Dazdarian »

Offline blumunkee

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Re: 16 color palettes to recommend

Reply #1 on: June 28, 2012, 03:07:11 am
There are a couple of good threads here on Pixelation:

Choosing colors and palettes
Arne's generic 16 color palette

Arne's palette is a particularly good starting point. I'd say start with that and tweak the palette entries to your liking.

Offline r1k

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Re: 16 color palettes to recommend

Reply #2 on: June 28, 2012, 05:07:20 am
theres also dawnbringers palette:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795&KW=

heres a large collection of 16 color palettes from the pixeljoint competition
http://www.pixeljoint.com/forum/forum_posts.asp?TID=10946

heres palettes of old computer systems
http://code.google.com/p/grafx2/wiki/PaletteRepository

Offline Lachie Dazdarian

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Re: 16 color palettes to recommend

Reply #3 on: June 28, 2012, 07:54:04 am
Thanks! These are great links. I think I'm gonna try C64 palette first just to see where it is leading me.

Experimenting time!

Offline Lachie Dazdarian

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Re: 16 color palettes to recommend

Reply #4 on: July 01, 2012, 05:29:08 pm
Some first test:



I've chosen C64 palette. Would anyone be so kind to give me pointers on my first attempts? How would you manage in this ultra low res? What would you try?

Thanks!

Offline CharlesGabriel

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Re: 16 color palettes to recommend

Reply #5 on: July 09, 2012, 01:31:45 am
Don't mean to self-plug here but if you need / are interested in some color palettes check out this blog post:

http://cgartsenal.blogspot.com/2010/08/color-palettes_31.html

Offline Lachie Dazdarian

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Re: Mock 80X60 resolution, palette, screen filters

Reply #6 on: July 10, 2012, 11:21:40 pm
I think I'm gonna try with the 64 colors palette, at least for my first project in this mock resolution.

Anyway, I'm testing (programming) screen filters for this project. I will definitely make few available in the game, classic enlarge being one of them for sure.

I would appreciate your commends and feedback on them. As well as suggestions for new ones.

Thanks!

Filters preview (update, 15.07.):


Title screen in one of the filters:
« Last Edit: July 15, 2012, 01:46:55 pm by Lachie Dazdarian »

Offline BladeJunker

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Re: Mock 80X60 resolution, palette, screen filters

Reply #7 on: July 11, 2012, 09:06:17 pm
I like the subtle scanlines and grid filter options but the hard black lines don't look great with low resolution graphics. The circular pixel look is kind of neat, maybe a more soft subtle version of that would be good. ;D

Offline Danik

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Re: Mock 80X60 resolution, palette, screen filters

Reply #8 on: July 14, 2012, 11:45:48 am
You could make a pixel bevel effect like in this game by deepnight: http://blog.deepnight.net/2011/12/last-breath.html

Offline Lachie Dazdarian

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Re: Mock 80X60 resolution, palette, screen filters

Reply #9 on: July 14, 2012, 06:45:27 pm
Thanks! That was a great tip.

Already implemented!