AuthorTopic: Ye Olde Walk Animation (4 frames)  (Read 2194 times)

Offline Zizka

  • 0011
  • **
  • Posts: 500
  • Karma: +0/-0
  • Keep on smilin'
    • View Profile

Ye Olde Walk Animation (4 frames)

on: August 07, 2012, 09:52:58 pm
Hey guys, it's me again! Nice new look on the forums.

So I'm working on this detective game with some friends and I'm working on the main character sprite. I'm limited to four frames: standing still, one leg forward, mid-stride, the other leg forward.

Front:


Back:


Side:


Smoking Anim:


Please be as nitpicky as you can, I really want to improve this (especially the side animation).

Offline Cupcake

  • 0001
  • *
  • Posts: 30
  • Karma: +0/-0
    • View Profile

Re: Ye Olde Walk Animation (4 frames)

Reply #1 on: August 07, 2012, 10:48:45 pm
Right now the splayed-out feet during the "still" frame of the walking animations is really jarring. It'd look good on its own, but in motion, with the difference between it and the other frames, it stands out.

Offline Zizka

  • 0011
  • **
  • Posts: 500
  • Karma: +0/-0
  • Keep on smilin'
    • View Profile

Re: Ye Olde Walk Animation (4 frames)

Reply #2 on: August 07, 2012, 11:23:58 pm
Yes, I see what you mean. The still frame will be seperate from the rest however in the game. It will only show up when the player stops moving.