yeah that was more a test, and It was all done spontaneously, I think I'll probably try seeing how fluent 5-6 frame walk is.
and oh snap yeah I added them when i was messing with the shrub, completely forgot about that, his shadow is 50% black i think, I'll try spend some more time developing these, I got alot of mockups and general ideas I experiment with, all of which could easily evolve into their own games with enough motivation, time and effort.
and yeah I've noticed, I thought it would be cool to have an effective shoot animation and sound effects muzzle flash and bullet strike effect, to take care of the cause and effect. and I am well aware that is the main reason they did it so you could avoid enemy gunfire, most games had your projectiles moving 2-4x faster than the enemies' too. one thing I am considering is most the enemies won't at all have any form of projectile, and maybe just throwing objects if they do. or there would be alot of balancing involved with making the character impervious to a ridiculous quantity of bullets before inflicting any real grievous harm which can be solved with armour of some description, but I'd rather go the non gun wielding enemies, was thinking more shadowy beasts that leap and pounce at you of various sizes and descriptions, possibly spitting at you spitting something at you, I've seen people dodge snake venom before, but never a bullet
