AuthorTopic: {WIP} Lets Talk Teer  (Read 1679 times)

Offline DungeonDan

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{WIP} Lets Talk Teer

on: June 11, 2012, 04:44:57 am
Im haveing trouble makeing a texture but i think im heading in the right direction

Offline Ninjus

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Re: {WIP} Lets Talk Teer

Reply #1 on: June 11, 2012, 05:32:20 am
Quick sketch of how I would do it.


Offline Ai

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Re: {WIP} Lets Talk Teer

Reply #2 on: June 11, 2012, 05:38:28 am
You need to develop the modelling of the tree more. Forget texturing until you have a pleasing shape and volume.
When you have developed that kind of organic shape, opportunities to highlight texture are literally at every turn.

quick non-pixel-art edit:

This fixes up some of the modelling problems (each level being too distinct; at each level, the surface being flat rather than somewhat variable in depth..) and adds some texture.
Hope that gives you some ideas.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.