did an edit lastnight, but got too tired and didn't post it, and now there are some decent ones done already, and just facet has ninja'd me and made my edit less significantly helpful

I did this edit, just to correct to some degree what I thought was a bit off about the head, encourage to define curvaceous forms ie the butt more, to avoid it reading as lumpy, and to reinforce volume. all without drastically changing your piece much.

and then I figured I'd try and show how far you could push it with relatively minor adjustments, and keep it anatomically plausible, and keeping with the stylized approach, although Facet's edit is a great example of realism

and as Helm touched on there is great impact from minor changes to the clusters, it's a difficult line between curve and unappealing lumpy shapes in pixel art, You've done a relatively good job, and you're piece has quite an appealing style.
also it would be good to specify how far you want to stylize your reference or how closely you are trying to adhere to it. Reference can be great, but if you commit too rigidly (atleast when you are trying to convey your own artistic touch/style) then it can lose a substantial amount of interest. art rarely ever depicts reality, it almost always augments it. so emphasizing curves, exaggerating features and the extent to which you do that will define the style, pushing what you yourself find most appealing even when just doing studies can help evolve your own style. I also figured I'd emphasis another thing which would be sourcing multiple references, and if something isn't working you could fix it, or back it up, erase the element that's troubling you and experiment with something else entirely. hopefully I haven't introduced more issues, and hope it's helpful beyond what's already been in other's edits and I didn't just spend an hour or so for no reason


and as before stated there is nothing at all inherently wrong with your palette it's quite good. and as before touched on by Facet, the relational changes in value and hue are all appealing

Edit: realizing how long of that I spent on rendering that head, I might salvage the time back and use it for something of my own
