AuthorTopic: Pixel Shaders  (Read 20068 times)

Offline Helm

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Re: Pixel Shaders

Reply #10 on: May 23, 2012, 08:28:27 am
Glad I'm not alone in this. It'd be really interesting to see you attempt this, PP.

Offline tehwexxl0rz

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Re: Pixel Shaders

Reply #11 on: May 29, 2012, 12:28:03 pm
I would actually advise against using a super crisp shader for the very reason that it's NOT pixel art. As long as it's automated, it can't possibly match the level of polish established by the base sprite. It would only serve to muddy and obscure the manual pixel-level detail.

Rather, I would recommend a soft and subtle effect that might enhance the sense of depth and tie the scene together without interfering with your pixel technique.

Offline Dusty

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Re: Pixel Shaders

Reply #12 on: May 29, 2012, 02:38:16 pm
Would it help if you upscaled this by like x8 and then did the shading then scaled it down? I suppose this would be taxing in real-time though.

Offline rikfuzz

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Re: Pixel Shaders

Reply #13 on: May 29, 2012, 03:51:32 pm
Reducing to a specific palette would probably keep it neat. 

Robotacon even experimented with dither patterns (for the backgrounds), I thought they looked really good, wish there were more examples posted in motion though. 

Offline PixelPiledriver

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Re: Pixel Shaders

Reply #14 on: June 11, 2012, 10:04:57 pm
2 weeks ago I contracted a fairly intense illness.
I'm still feeling the affects and my ability to do work is pretty much 0.
Just wanted to say thanks for all the great replies.
I'll be out for a few and will respond appropriately later.
 :blind:
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Helm

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Re: Pixel Shaders

Reply #15 on: June 11, 2012, 10:47:29 pm
I hope for your full recovery.

Offline ptoing

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Re: Pixel Shaders

Reply #16 on: June 11, 2012, 10:48:54 pm
Get better soon.
Looking forward to where this is going a lot.
There are no ugly colours, only ugly combinations of colours.

Offline PixelPiledriver

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Re: Pixel Shaders

Reply #17 on: June 12, 2012, 05:50:28 pm
Thanks guys.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline tim

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Re: Pixel Shaders

Reply #18 on: November 29, 2012, 11:07:04 am
Hello PixelPiledriver.
Have you continued since your last post ? This is very interesting and I'm actually trying to develop it for my game. I want lightning strikes during thunderstorms and the fire torch to dynamically light the surroundings. It should be fairly innovative and impressive in a pixel art game.

Fullscreen pic


Dynamic lighting concept
(for 1:1 pixel art click here)


Basically to make it feel like pixel art I really sharpen and exagerate the normal map so the light is hard and there is no soft blending.
« Last Edit: November 29, 2012, 06:36:15 pm by tim »
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