I've always wanted to try a modular character portrait system such as in Shadowlands or Transport Tycoon.
This'll be modeled most closely on that in Shadowlands (
example).
At the moment I figure (much the same as Shadowlands):
Parts:
- Torso (neck, shoulders, chest)
- Upper head (cranium, hair, forehead, ear)
- Lower head (jaw, cheeks, mouth)
- Eyes (eyes, brow)
- Nose (nose)
And some combined parts, such as the eyes-nose on the cyclops.
With discreet colour sets for each material for easy recolouring:
- Skin (maybe two, one for lips, mouth, scars, red nose, rosy cheeks, etc.)
- Hair
- Eyes
- Teeth/horns
- Clothing
- Jewelery
Just a few roughs so far, not yet cut up into their components.
Bottom two are just dirty mixes.
