AuthorTopic: 16x16  (Read 6484 times)

Offline toastie

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16x16

on: June 08, 2006, 02:54:28 am
let's go!

« Last Edit: June 08, 2006, 03:01:20 am by toastie »

Offline toastie

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Re: 16x16

Reply #1 on: June 08, 2006, 03:17:48 am

Offline Ryumaru

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Re: 16x16

Reply #2 on: June 08, 2006, 03:20:22 am
when doing such small pieces, contrast is key :)

Offline toastie

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Re: 16x16

Reply #3 on: June 08, 2006, 03:31:25 am

Offline Billeh

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Re: 16x16

Reply #4 on: June 08, 2006, 03:33:32 am
Hmm, i would at least acknowledge ryu, its the main problem here. You dont have any definition, the colours are too close.

Offline toastie

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Re: 16x16

Reply #5 on: June 08, 2006, 03:36:40 am
sorry.. i got the comment... this is mostly just for fun.

Offline AdamAtomic

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Re: 16x16

Reply #6 on: June 08, 2006, 03:43:25 am
these guys like to hammer on you when you're new ;)  I was accused of stealing my SWAT sprite on my very first post!  they warm up after a while though.  Here's what I had layin around, I'll bust out a couple in a little bit here:



At first I thought that contrast comment was way off-base, but now I can definitely see what you guys were talkin about.  The gasmask and grim guys were from a while ago, and the vehicles were done much more recently and with some guidance from the advance wars sprites.  what a difference!

EDIT: Ok astronaut time!



Everything is better when it is a spacesuit.
« Last Edit: June 08, 2006, 04:18:49 am by AdamAtomic »

Offline toastie

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Re: 16x16

Reply #7 on: June 08, 2006, 05:33:22 am
those are really amazing adam... it really goes to show what contrast can do. also i think outlines are very important at this size.
here's a quick attempt.

Offline Dusty

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Re: 16x16

Reply #8 on: June 08, 2006, 06:07:01 am
sorry.. i got the comment... this is mostly just for fun.

Nobody posts here to try to be a hammer on the new people, they post to help. The comment wasn't meant to detour your fun, but to make things more enjoyable. Making 16x15 sprites can be fun, but making definitive, clear, and just overall better looking and improved sprites is even better. And I agree with the contrast comment, add more contrast to the sprites and you will be able to define the features of the sprites a lot more, because in such a small space with not much room for outlines, contrast is all that's going to help you do that.

Comments may be blunt and to the point sometimes, but helping art isn't always about being nice, but honest. I've been here since the pixelation days, and I've gotten the same comments as well, but it only helps you in the long run.

Offline AdamAtomic

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Re: 16x16

Reply #9 on: June 08, 2006, 05:23:00 pm
Yeah brutal is always best, and honest criticism is the only reason that I joined this forum in the first place.  However, I was accused of copying and stealing the very first animation I ever posted here, and it was entirely baseless :P  Not saying that was specifically because I was new, but I think it is unlikely that would happen if I posted a new animation this afternoon ;)

Offline junkboy

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Re: 16x16

Reply #10 on: June 08, 2006, 05:37:52 pm


Old as hell, but I might as well contribute with something.

Offline Helm

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Re: 16x16

Reply #11 on: June 08, 2006, 06:10:13 pm
Yeah brutal is always best, and honest criticism is the only reason that I joined this forum in the first place.  However, I was accused of copying and stealing the very first animation I ever posted here, and it was entirely baseless :P  Not saying that was specifically because I was new, but I think it is unlikely that would happen if I posted a new animation this afternoon ;)

Actually it probably has to do with whomever it was that accused you. Not a trait of the forum on the whole to pester new people. A lot of us *do* hate people who steal art, so we are touchy in that way, but newbie-bashing is not condoned. Look at how many new people we have posting their first piece of art and the type of replies they usually get. I think pixelopolis is class in that department.

Offline Tremulant

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Re: 16x16

Reply #12 on: June 08, 2006, 08:13:56 pm
I think you get what's being said 'bout contrast, but I thoguth an edit of one of yours might be helpful anyway:

The sprite itself is virtually unchanged. Sloppy, I know, and maybe a bit too high contrast, but I think it reads better this way. Also, the colour count was quite high. On such a small sprite so many colours aren't really needed. Personal choice, as I always say, but colour conservation is never a bad skill to have.

Offline toastie

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Re: 16x16

Reply #13 on: June 09, 2006, 02:21:02 am
thank you for all the crits, it really goes a long way towards my getting better at doing pixel art, which i dont do alot of.

Tremulant, thank you so much for the edit, its a really good example of everything that has been said and it really makes the sprite come alive.

I will practice more!

Offline setz

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Re: 16x16

Reply #14 on: June 09, 2006, 04:14:55 am
heh. weaponry >.> [that filename is to be viewed "lol icons" btw. there's an invisible space]

As everyone else said, contrast is key, and the more you make, the better you will get.