Been a while since I made my own thread, now that I think about it. I guess I haven't been doing much myself.
Until now. *dramatic percussion. I'm working with some people on a fan prequel for the cult "classic" Overblood (if you're familiar with Game Informer you might know of when they
played through it and the community that came out of it, which is why this exists) and we've decided to go all meta and make it one generation back, which would be the 16 bit era.
I'm pretty out of practice, but I did some quick things to work out a base, referenced off FF6, trying to shake off a bit of rust before the real work kicks in. I figured it would be good to come here and take care of any issues early, so here's a few. And sorry it's more RPG style characters. At least it's not a tree.
Progression of the main character-

Another person-

And the other main character, a robot-

Now, the black outlines and exaggerated bits are there to keep SNES charm, and if there's anything else that looks like it might exist for the same reason, chances are it's not. So have at it, I guess.
Also, the grey I'm using as a background is close to what everything will be on in game. Just in case someone was wondering.