I'm a sucker for really simple stuff like this.
Last year I worked on an ASCII game.
It was a blast.
The low standard let us speed along and create the game within a short time period.
This can be really good for a project especially if it's one of your first.
I can do all the animations myself (probably)
Don't worry about this so much.
Setting a simple and fast animation style for this sort of art will look fine.
Just do a single pass on everything with extreme limitations, such as only 2 frames per animation.
Or even more limited only 2 frames per character no matter what they are doing.
If its not the look you want just do another pass, and another etc.
In our project we were able to get away with the player having 0 animations.
Instead he would flash colors, emit particles and make sounds to convey status and action.
Perhaps not as limited as you might want, but it can work.
You can build them houses and talk with them about different things.
If this is a major component of the game you should add it to a variant of your mockup as soon as possible.
Text stuff can take up a lot of game screen real estate depending on how you set it up.
Try different compositions of when and where text will show up when you talk to people.
You'll want to find a good compromise between the style and readability of the text that you want.
« Last Edit: April 21, 2012, 10:19:09 pm by PixelPiledriver »

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