


Do you really duplicate for every revision? Or is there some way you can keep track of this stuff so you can post animated progress gifs.
All I'm doing here is copy pasting the current frame.
This lets me revert and create the process animation easily.
When I'm ready I duplicate the window and
reverse the frames.
Also I pause the preview window to use as a %100 size guide:

When I move onto something else I save a new version of the file and remove the older frames.
Your characters are quite large. Aren't you worried that at this size it's going to be very difficult to maintain quality and consistency?
While I'm not actually worried about it I'll admit it could burn me later in terms of time.
I'm intentionally pushing the scale here to see if I like it or not.
The new scale is rather large, and I would need to scale up the other characters to match.
It might be easier just to scale down Princess Piledriver and Bootie Bandit.
I've done a few larger scale animations before and was happy with the process and result, so I know that it's at least possible.
Whether this will be an actual game or not is still to be determined.
For right now they are just drawings to have fun with.
the new princess is very princess-ish
the new one is more kawaii-schoolgirl style
As cheesy as it seems that's exactly what I want.
I still want to play around with her design to see if there is an interesting compromise between the two, but I'm fine with this sort of extremely girly look.
Only thing I can find is readability issues on the serpent lady's outstretched hand.
Good point thanks.
Will get around to it.
I bounce between characters a lot so some things go untouched for a while.
Thanks for compliments guys!
« Last Edit: May 16, 2012, 04:52:44 pm by PixelPiledriver »

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