AuthorTopic: GR#120 - Princess Piledriver - Sideview Characters & Animation  (Read 23819 times)

Offline Mathias

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Re: Princess Piledriver

Reply #10 on: April 19, 2012, 02:17:03 am
I just wanted to say I find it so odd that you work right to left. I've never even thought about, just always did wip progressions like that left to right.

Oh, and . . . new chick is nice. Thank goodness she has elbows. Piledriver's stubby little arms bug me - just don't feel right. I get the whole chibi-esque anatomy thing, but still.


How do you do your greyscale conversions?  We've had discussions on it, before. Just curious what you do.

Offline infinitegames

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Re: Princess Piledriver

Reply #11 on: April 19, 2012, 04:41:46 pm
boobies

Are you twelve? Can we call them breasts? That's what they are.



In the crowns section: I think the tiny little dainty crown sitting on her head is a fun idea, but I also like the main crown you have. The other things, like the earmuffs and tiara don't look good to me at all.

Also, I think her hair looks much better now, but it did have an interesting look before, because it looked like it was made out of crystal or something.

Offline PixelPiledriver

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Re: Princess Piledriver

Reply #12 on: April 20, 2012, 12:20:38 am


Quote
Are you twelve? Can we call them breasts? That's what they are.
Hey woah.
I take full responsibility for this.
It was me that used the word first in reference to my own art, making the term comfortable to others.

I'm actually quite fond of words and how they interact with each other.
Alliteration is one of my favorite things, hence my handle (P)ixel(P)iledriver.
Palindromes and rhymes are cool too.

While "boobies" is not alliteration it has repeating b's and o's.
So I'm comfortable with and actually entertained by such words.

I was even considering naming the new character Booby Bandit (alliteration yay!).
But felt that Bootie had a little more pun to it in terms or being a bandit.

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What if new one had longer socks?
Variations are cool so I'll give it a try.

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Piledriver's stubby little arms bug me - just don't feel right.
I enjoy a good rubber hose character.
But agreed they make even less sense now that I've slightly toned her legs.
A few variations from now I'll see if something else looks better.


Quote
How do you do your greyscale conversions?
Nothing too special really.
The luminance value of a color can be found by averaging the rgb components.
If we test what Graphics gale does with pure grayscale values in 24bpp we can see there is a slight shift:


This seems strange to me because 128*3/3 =128.
Not 126.
It's a slight loss but I'm willing to live with it.

I wrote a grayscale shader for last years project but didn't really think to check if it shifts the luminance or not.
I might dig that up later just to see.

Also just re-reading this I realized I might sound a bit harsh:
Quote
Recently I've been doing edits around here on animations, but that only helps so much.
Fundamentals, principles, and techniques will help people much more than me just editing their work and sending it back to them.
Not my intention.
Edits do a lot of good and I'm still happy to do them when I have time.
« Last Edit: April 20, 2012, 01:59:49 am by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline numlock

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Re: Princess Piledriver

Reply #13 on: April 23, 2012, 03:53:09 am
seeing little action drawings couldn't help doing this, so I made this for fun basically, scaled up just a tiny bit.

Offline infinitegames

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Re: Princess Piledriver

Reply #14 on: April 24, 2012, 10:18:25 pm


Quote
Are you twelve? Can we call them breasts? That's what they are.
Hey woah.
I take full responsibility for this.
It was me that used the word first in reference to my own art, making the term comfortable to others.

I'm actually quite fond of words and how they interact with each other.
Alliteration is one of my favorite things, hence my handle (P)ixel(P)iledriver.
Palindromes and rhymes are cool too.

While "boobies" is not alliteration it has repeating b's and o's.
So I'm comfortable with and actually entertained by such words.

I was even considering naming the new character Booby Bandit (alliteration yay!).
But felt that Bootie had a little more pun to it in terms or being a bandit.

I think that would be kinda funny, actually. I just found it annoying and gross to hear it used repeatedly throughout a conversation of adults, that's all. :)


Also, I noticed the Stoven edit has striped socks, and I really like them.

Offline Sohei

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Re: Princess Piledriver

Reply #15 on: April 25, 2012, 01:14:17 am
A princess inspired me to make an edit. I did proportions more to my liking. I hope you like it.

« Last Edit: April 25, 2012, 01:17:22 am by Sohei »

Offline Mike

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Re: Princess Piledriver

Reply #16 on: April 25, 2012, 05:27:25 am


I don't know what it is but this specific area...is amazingly attractive to me.  Who knew lighting could be so hot?

Nothing to contribute (yet) other than you somehow made blue and purple work nicely together  :)

Offline Ryumaru

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Re: Princess Piledriver

Reply #17 on: April 25, 2012, 05:46:43 am


I don't know what it is but this specific area...is amazingly attractive to me.  Who knew lighting could be so hot?

Nothing to contribute (yet) other than you somehow made blue and purple work nicely together  :)

Hips my friend, beautiful hips.

Nothing constructive from me; only wishing for MOAR. Bootie Bandit is awesome.

Offline jinza

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Re: Princess Piledriver

Reply #18 on: April 25, 2012, 03:42:42 pm
theres a part in the animation where her hip disappears wasn't sure if that was your intention or not looks pretty good so far.

Offline PixelPiledriver

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Re: Princess Piledriver

Reply #19 on: April 26, 2012, 08:53:23 am


Quote
theres a part in the animation where her hip disappears wasn't sure if that was your intention
The entire animation is constructed from a single frame.
I like to do the first few passes using only the select tool to get motion.
The missing piece is from me making a box around her arm and just ripping it off for rotation.
It might seem crazy but I find it to be much easier to clean up, and more relevant than animating a skeleton.
Perhaps later I'll detail my process on that a bit more.
At this point it was more of a draft to make sure I liked the character and what she could do.

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A princess inspired me to make an edit. I did proportions more to my liking. I hope you like it.
Yes I like edits!
There's some good stuff in there.
Especially the hip bone and the more angular jaw.
I'll try adding a couple inches to her height as well.
I didn't work on Bootie this pass, so I'll integrate later.
I've been wondering for a while if the pokey hairstyle and the horns is cooler.
The fact that you've edited that one makes me think I should revisit it.
It makes her look a little more scruffy and I like that.
It'll also be more fun to animate.
I like the current hair shape too, so maybe ill throw it on a different character.
Thanks for taking the time!

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I don't know what it is but this specific area...is amazingly attractive to me.  Who knew lighting could be so hot?
Quote
Hips my friend, beautiful hips.
Agreed.
Very sexy.
I've covered that area with the hand.
But when she's animated I'll be sure to expose it.

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seeing little action drawings couldn't help doing this
:lol: awesome

I'll still be revisiting the other characters, even princess piledriver, for some more passes.
I like to get a collection of characters going so that I can compare and work on them simultaneously.

Thanks for compliments!
« Last Edit: April 26, 2012, 11:40:18 am by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1