
Are you twelve? Can we call them breasts? That's what they are.
Hey woah.
I take full responsibility for this.
It was me that used the word first in reference to my own art, making the term comfortable to others.
I'm actually quite fond of words and how they interact with each other.
Alliteration is one of my favorite things, hence my handle (P)ixel(P)iledriver.
Palindromes and rhymes are cool too.
While "boobies" is not alliteration it has repeating b's and o's.
So I'm comfortable with and actually entertained by such words.
I was even considering naming the new character Booby Bandit (alliteration yay!).
But felt that Bootie had a little more pun to it in terms or being a bandit.
What if new one had longer socks?
Variations are cool so I'll give it a try.
Piledriver's stubby little arms bug me - just don't feel right.
I enjoy a good rubber hose character.
But agreed they make even less sense now that I've slightly toned her legs.
A few variations from now I'll see if something else looks better.
How do you do your greyscale conversions?
Nothing too special really.
The luminance value of a color can be found by averaging the rgb components.
If we test what Graphics gale does with pure grayscale values in 24bpp we can see there is a slight shift:

This seems strange to me because 128*3/3 =128.
Not 126.
It's a slight loss but I'm willing to live with it.
I wrote a grayscale shader for last years project but didn't really think to check if it shifts the luminance or not.
I might dig that up later just to see.
Also just re-reading this I realized I might sound a bit harsh:
Recently I've been doing edits around here on animations, but that only helps so much.
Fundamentals, principles, and techniques will help people much more than me just editing their work and sending it back to them.
Not my intention.
Edits do a lot of good and I'm still happy to do them when I have time.