AuthorTopic: Future Fantasy *Updated 06/15/06*  (Read 21613 times)

Offline Tremulant

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Future Fantasy *Updated 06/15/06*

on: June 05, 2006, 05:55:13 am
Stills:

Previous versions :
http://h1.ripway.com/tremulant/orc.PNG
http://h1.ripway.com/tremulant/orc2.PNG
http://h1.ripway.com/tremulant/orc3.PNG
http://h1.ripway.com/tremulant/orc5.PNG
http://h1.ripway.com/tremulant/Futurefantasy.PNG
http://h1.ripway.com/tremulant/Futurefantasy2.PNG
http://h1.ripway.com/tremulant/Futurefantasy3.PNG

Current:


Sprite(s):

Previous:
http://h1.ripway.com/tremulant/animation/orcrun.gif

Current:


Added a new guy and updated the ol' orc. I've started making animations for a game based on these designs, but the way I've done it (in pieces) makes posting the sprites hard. I'm workin' on it though.

For now, crits will make me happy, and you wouldn't want me to be sad would you?  :-*
« Last Edit: June 15, 2006, 05:20:57 pm by Tremulant »

Offline Meta|Fox

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?*

Reply #1 on: June 05, 2006, 06:22:22 am
Ha wow, thats great. personally i would like to see that in colour but thats just me.

oh and to me, to scar on his chest looks too dark. the stylized square knees also look abit out of place.

Theres a Gremlin in My Computer!

Offline Crazy Asian Gamer

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?*

Reply #2 on: June 05, 2006, 06:43:46 am
Nice. Reminds me of that one dude from Billy and Mandy on Cartoon Network... >_>
The perspective of the gun handle is totally screwed up. Other than that.... very nice. The hair is very cool, and the pants are very you, Tremulant.
« Last Edit: June 05, 2006, 06:45:43 am by Crazy Asian Gamer »

Offline Helm

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?*

Reply #3 on: June 05, 2006, 01:10:17 pm
Maybe it's time to stop AAing the outer side of the sprites. And generally, have light-dependent outlines, not full black.

Offline Tremulant

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?*

Reply #4 on: June 05, 2006, 02:01:27 pm
Updated, twice no less. Thanks for the crits and comments, guys.

Meta|fox: Heh, colours. Yes. Done. Knees, changed, chest was pectoral division :P, exaggerated, indeed, and wrong, but unchanged ;D

CAG: tweaked the trigger thingy, so it was more in perspective. Probably still out of whack, but I dunno. You tell me. haha the pants are very wrong, so yes, me indeed!

Helm: Cool, done. But what's wrong with outer aa? Just the fact that I always do it, or something more? I belive the last one, using your suggestion, is best, but the other definitely looks smoother. Is that a bad thing?

Thanks again, guys. Keep 'em coming.

Offline cugs90

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?*

Reply #5 on: June 05, 2006, 03:04:54 pm
god.. i love your style... from what i have seen so far your a very acomplished pixel artist and these kinda works are inspiring me :)

keep it up :)

(sorry for no critique but i didnt have anything to critique on :P)

Offline Turbo

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?* *Update*

Reply #6 on: June 05, 2006, 06:54:35 pm
Quote
Maybe it's time to stop AAing the outer side of the sprites.

One could say that this is style critique, based on preference rather than actual correct technique. Actually, one will say this.
I rather like the outer AA thang, makes them works nice and smooth.

You lost a bit of the shininess on the coloring process, but that's not bad. I prefer the second version to the third, better colors, less washed out look and better contrast. Everything's quite nice.
But please, fer chrissakes, either change that gun or redo the forearm & hand that holds the handle! The perspective mismatch is making me dizzy. It stands out like a mother. Please. Really.

Offline ndchristie

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?* *Update*

Reply #7 on: June 05, 2006, 07:19:38 pm
just thought id give my two bits :
outer AA on a piece is self-defeating because it typically will make the outline even harsher whenever the background changes.  if the sprite is AAed to a constant background that is part of the sprite, thats not outer AA, thats just regular AA within a piece.

i take pointers from da vinci and use line weight to smooth contours:



not the best, but no jaggies :D
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Turbo

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?* *Update*

Reply #8 on: June 05, 2006, 07:48:58 pm
Quote
Outer AA on a piece is self-defeating because it typically will make the outline even harsher whenever the background changes

Absolutely, and it shouldn't be used on animated pieces or game sprites where the background is due to change. But Tremulant mainly does static works, which are self contained and won't change the background much, so i think it does not apply.

Offline miascugh

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Re: Orcs... of the fuuutuure!!! *LANGUAGE WARNING?* *Update*

Reply #9 on: June 05, 2006, 09:59:45 pm
turbo: *cough* read on *cough* ;)

@adarias: i would also stop using the term sprite for anything that is somewhat discernible as a character. now, i'm not really that adept in this either, but from what i can recall sprite is a term that comes from game-making, or just programming in general even, only, and it's something like a graphical object that is able to be moved around and be animated. also, i think that static, unanimated 'sprites' are called 'blobs'. pixel art isn't automatically game graphics, this isn't a sprite