I was kinda done with the fat one I thought.
Now that you point towards the arm, that pixel perfectly vertically cut off arm does look rather odd I guess and it is a bit on the short side.
*sigh*
Regarding perspective, yeah that's pretty much how the sprites in the original golden axe were, almost frontal. Sometimes. Not always.
I always found that quirk to be rather odd.

I think that was because they used different walk animations for up- and down movement.
Walking straight forward by default has the "walk down" animation which just looks pretty weird sometimes so that's not something I might want, is it?

Golden axe 3 went sideview-walk only which pretty much fixed that.

Also notice how the shadow on the spear guy is all wrong?
I don't think placing the legs on too different levels vertically is that much of a good idea.
they read to me as mice people.
They just don't look very lizardy to me.
I already said something about that.