AuthorTopic: [WIP] Things That Are Not Lizard People  (Read 25452 times)

Offline kriss

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Re: [WIP] Lizard People

Reply #30 on: February 15, 2012, 07:38:24 pm
I'm sorry 9_6  but i told "maybe you should take a look to knight of the round.
In fact it's just a little more big than your screen." :)

So i'm waiting to see more because your sprites are really goods

Offline jams0988

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Re: [WIP] Lizard People

Reply #31 on: February 15, 2012, 08:22:42 pm
I have to say Im loving the new blue guy. He actually looks better than your old lizards, I think, even at the lower resolution. Looking forward to seeing the original red lizard finished at the new smaller size. =D

I don't think kriss was trying to be insulting though, 9_6! His posted reference was a good one, I think, being the same resolution and game-type you're going for. It also looks to be very much in your skill-level.
« Last Edit: February 15, 2012, 08:24:57 pm by jams0988 »

Offline 9_6

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Re: [WIP] Lizard People

Reply #32 on: February 16, 2012, 10:45:41 am
I'm not mad, I'm just saying. You know.
I'm just saying.

Inspiration is good and all but let's not go overboard here and turn this into a screenshot/mockup repository.
Yes I know you can actually work much larger than that (LOOK AT THIS WHAT IS THIS EVEN) but I chose not to.


_________

Progress:


I have no idea what to do with the colors here.
Yellow is a weird color to shade.



4 was the one I originally had but I didn't really like the brown so I made it shade to green which lead to 1.
Then I discovered that it looks weak when laid over the screenie because of all those saturated, colors. The neutral gray sticks out way too much and not in a good way.
So I checked the saturation values for each shade on mr ax battler which lead to 3. That one looks kind of overdone because I refuse to let go of hue shifts.
Then I adjusted colors to be a bit brighter and less saturated which brought us to 2 but it doesn't really look yellow anymore.

Which one works?
Guess I need to make my own background. Argh.
Does scaling an image blur it?
Opera fix Firefox fix

Offline VisMaior

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Re: [WIP] Lizard People

Reply #33 on: February 16, 2012, 07:24:46 pm
The ears make them look mammaly, and not lizardly at all.

Offline HughSpectrum

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Re: [WIP] Lizard People

Reply #34 on: February 16, 2012, 07:35:59 pm
Concerning screen size, one thing to keep in mind besides "look at this screenshot or Fool piece then do it" is to make sure that you account for the fact that beat 'em ups are often designed for at least two players, and if you're going for true arcade gameplay, up to four players fighting masses of enemies.

Offline kriss

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Re: [WIP] Lizard People

Reply #35 on: February 16, 2012, 09:30:38 pm
i'm thinking the brown / green colors are the best for lizard (in warhammer battle there are some blue lizardman, but i'd never liked it ! )

So this is my suggestion : green + resize a little the head to look more than a dragon

I made a crazy test to add scale .....





Offline API-Beast

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Re: [WIP] Lizard People

Reply #36 on: February 16, 2012, 10:06:00 pm
Technically these sprites aren't bad but they miss "the certain something". Simply said they are boring.

Some little edit:

Mostly changing the color palette and adding stronger highlights to create more depth.
btw. dont be afraid to add colors, it's good to keep track of the colors you are using but restricting yourself to one palette won't bring you anything.
« Last Edit: February 16, 2012, 10:18:02 pm by Mr. Beast »

Offline Jeremy

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Re: [WIP] Lizard People

Reply #37 on: February 16, 2012, 10:20:48 pm
Jumping on the green bandwagon...

I think that the upturned nose makes it look more mammalian. I strengthened the lines some, especially needed if the background's going to be as busy as the one they're on now. Removed banding, added aa and made the lightsource a bit more consistent. The headtail things are pretty annoying btw.


e: and I added the spikes on the scythe to hide the jaggies.
« Last Edit: February 16, 2012, 10:27:08 pm by Jeremy »

Offline 9_6

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Re: [WIP] Lizard People

Reply #38 on: February 17, 2012, 03:57:53 am
So I tried conjuring up a background tileset.
Problem is, I kind of suck at those.
Alas:



Colors are wip, structure is wip, everything is wip. I don't even know.
I think I'll have to get this at least semi-finished before adapting the characters to it but for tonight, promotion has driven me insane enough.

Also I look a way a couple of hours and suddenly there's a million edits.
Will make edits tomorrow.

Thanks!
Does scaling an image blur it?
Opera fix Firefox fix

Offline StarRaven

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Re: [WIP] Lizard People

Reply #39 on: February 17, 2012, 04:39:15 am
If you put some shadows underneath them on that background, I think they'd look 100% better.

The skinny lizard looks a little off-balance -- her forward foot needs to be just a tad more... uh... forward. I think. Her center of balance looks to be just a little off to me.

I love that blue guy. Love love love him.