AuthorTopic: [WIP] Graveyard Mockup (C&C Welcome)  (Read 10249 times)

Offline zerogravitas

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[WIP] Graveyard Mockup (C&C Welcome)

on: February 02, 2012, 08:38:16 pm
A mockup of a level for a game I've been working on.



Critique and suggestions very welcome :)



Offline jams0988

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #1 on: February 03, 2012, 12:01:59 am
It's not bad, but is it actually pixel art? It seems like there's an awful lot of AA going on here, and it's making the image look a little blurry to me. I thought you saved it as a jpg at first. = \
It's definitely nice, though. I like how you went with a plain black sky. Looks like a chilly night, with the black sky and giant moon. =)

Offline Xamllew

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #2 on: February 03, 2012, 12:10:44 am
I really like the trees aside for the fact they they're really bright for such a dim moon.
« Last Edit: February 03, 2012, 12:12:41 am by Xamllew »

Offline zerogravitas

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #3 on: February 03, 2012, 09:33:32 am
Jams0988: Aargh, Photobucket did something to the upload, something to do with the size maybe? Not used it before. Here are some smaller images showing details from the main image.





Xamllew: You're right, they are too bright. I'll work on toning them down.


Offline Nitrogen

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #4 on: February 03, 2012, 11:15:37 am
I think the trees look awesome, I'd rather say that the moon is too dim:

The reason a moon would normally be dim would be that it's close to the horizon, in which case it would pick up the atmospheric scattering and become more orangey. Otherwise it would be diffuse because of clouds or mist.
In the scene you have here, I'd like to see the moon very bright yellow, at the moment it looks like it's dirty or faded... What you could do is add another brighter yellow layer to the moon which would show details together with the faded yellow you have now...

Offline kriss

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #5 on: February 03, 2012, 12:35:06 pm
about the moon, i'm thinking it's a lot "green"
about photobucket, when you upload a picture, it resize if the resolution is too big !

this cemetary don't have a lot of tombs :(

Offline Sharm

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #6 on: February 03, 2012, 02:45:52 pm
Ghosts and Goblins!  I like the colors (except for the moon), and I like the direction your going.  It looks unfinished to me though, like you're not sure how to zoom in and refine it.  The biggest offender is the floor tiles.  The medium sized tree is my favorite.  The small and thin trees look unrealistic in shape.  Even manicured trees don't look quite like that.  I'd suggest looking up poplars for the thin one.  The clouds look like they're melting.  Look up "contrast cloud" in google images, you should be able to find some good references for clouds that are back lit like you're going for.  The stars are incredible!  Love them so much.  I've tried to make a sky of stars that looked like that many times, and I've never once managed it.

Offline surt

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #7 on: February 03, 2012, 03:13:39 pm
I would suggest something more along these lines:

No bright green!

Offline ErekT

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #8 on: February 03, 2012, 04:28:56 pm
The pixel tech needs tightening up. There's banding here and there and in many places it looks like you didn't pay much attention to how your pixels work together to best effect. The result is a nicely drawn and atmospheric scene that's let down a bit by an unrefined look. This thread here has a lot to say on pixel clusters:

http://www.wayofthepixel.net/pixelation/index.php?topic=8110.0

Offline Mathias

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Re: [WIP] Graveyard Mockup (C&C Welcome)

Reply #9 on: February 04, 2012, 03:09:46 am
Instantly realized your inspiration. Clouds even.

Work on your visual priority. Midground elements look like they're foreground. The dark blue fence is a good way to deal with bg gfx, but the rest needs reduced focus, too.