I've been designing a new UI. I did the original frame mostly for fun and I didn't leave room for some important things, so I'm scrapping it. I don't have a lot of ideas, though. Here's what I have so far:

I like gigantic clunky UIs in case nobody can tell.

The ovals along the right side are for inactive characters. (I am thinking that if a character should die, the demon's hand can reach in from off-screen and scratch out the portrait.) The circle at the top left will be a place for a mini-map that will show which area of the house the character is in, and a bar nearby would name it (something like, "Second Floor -- North Hallway.")
And two new animations: picking up an item and using an item.

Shown with a test item (green notebook) and without. I haven't fixed those jaggies yet; I keep forgetting. Also, I am beginning to think that her arms are too short in the standing sprites, haha.
Just for fun, I found some concept art of the wall-sconce-monsters:

kab00m:
No promises, but I'm hoping to.
Edit:Oh! Also I kept meaning to say...
...creating a few tile variants of the boards. Also, lengthening those a bit, perhaps just removing every other divide would look more floor-boardy.
I can't get the floorboards any longer; my tiles are only 16x16.

I was going to try a vertical board, though -- maybe the perspective will make it look longer? Test:

vs
