Still tweaking the palette. Figuring out a good palette is an art all in itself and I'm really proud of the job I did on this one. Endlessly tweaking colors is one of the reasons I decided on a limited palette to begin with, though. I could do this for ages.

(So many... pretty... colors...!)
Comparing colors.

("death" animation is still unfinished ahaha)

(yeah nobody's going to even see the difference yay)
Those are my first attempts at new wall sconces, by the way. The concept art for them:
(link) I don't like them but I'm still pondering how to make them look... right. Heh.
I love your style and colors! I remember this from way back, glad you started working on it again.
I don't think the black looks ugly either, at least not when you break up the outlines a bit.
But I'd have to agree on the perspective, some of the sprites show too much neck and shoulders, which should be obstructed by the head, when viewing from above.
Thank you~ The sprites are viewed from the side, not from above! I know it's not quite the standard but I hope it looks okay. We had a big discussion about it earlier and people said it looked all right in context so I'm hoping that's still the case. (I'll keep an eye on it, though, especially on the objects and stuff, to make sure they look okay with it.)
I think perspective is fine except for little things like the little round table is too close too the wall, the base should have more space because of the size of the table top.
At the moment it must be hovering with no shadow to be in that place.
And the picture frame could use some thickness perhaps 2 pixels for the plane on the very top, and maybe 1 pixel inside (thin top plane of the bottom bit), and perhaps some tweaking, so it doesn't look like cardboard.
You're right about the table! I'll fix that. You're right about the picture frame, too. I tried to fix it up in the mockup above. Is it better?