tehwexxl0rz:
As awesome as that sounds, I can not think of any way that normal kids have handheld sonar devices that would make any sense. XD Even if they were in the house already or something. However, in a less literal sense, I wonder if I could go for a generic "there's a sound coming from this direction" sort of thing on the mini map. Infamous did an interesting thing with how the dead drops showed up -- the edge of the minimap would kind of glow in the general direction of the nearest dead drop -- a stronger glow for when it was nearer.
About breaks between rooms: Oh yeah, of course. I guess I'm just so used to RPGs that do it this way that it's kind of a no-brainer for me. I should probably look at other ways to do things in the future, but I think it does fit for this project.
Facet:
What's to stop me from using a bigger tile... um... uh... principle..? (In other words, nothing. 8D Good idea, haha. I will give it a shot.)
Man, the blue and green you've added on there make me think of something ancient, with green things growing on it, which is kind of awesome. It's not what I'm going for, but it gives me some ideas.
I'm hesitant to add so much shading and small details to those dark brown parts, since that's where some things like items and such will end up (in the oval bits, those will be 100% covered) and I don't want it to become too busy.
I've just kind of been eyeballing the AA; is there anywhere in particular that you thought it didn't look right? I pushed some pixels around while I was shading. I also like the thicker borders you used, so I tried that, too.

I may have actually saved over the original picture, so it might show up the same up top. Gah.
Experimenting with some more organic shapes with the other half. I love snakes. :3 Not sure I'll use him but he was fun to doodle anyhow.
The next animation I want to work on is a getting hit/taking damage sort of animation, but I'm not really sure how to do it. Hm.