AuthorTopic: GR#091 - Nordwand - Mockup  (Read 11857 times)

Offline Xamllew

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Re: Nordwand - Gameplay mockup

Reply #10 on: February 06, 2012, 02:58:49 am
Generally speaking the game will be very simple in its core, with the basic theme of finding your "inner rhythem". Layered on top of that will be randomized level generation and (hopfully) a pixel art 2D physics ragdoll (and yes, the rope will also be dynamic).
Lets see, maybe it never gets beyond this mockup  :)

Sounds like the kind of game I'd love to play. Have you ever heard of GIRP? It's a really silly game but the cool rock climbing mechanic makes it addicting.

Offline 8bitbeard

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Re: Nordwand - Gameplay mockup

Reply #11 on: February 06, 2012, 08:53:28 am
Yeah, I know GIRP.
My game is definately simpler than it.
While GRIP really tries to replicate the climbing with its gameplay mechanics, my game will be more about replicating the "feeling".

Offline 8bitbeard

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Re: Nordwand - Gameplay mockup

Reply #12 on: February 08, 2012, 10:45:16 pm
After taking a short break I went over some aspects and think I'm pretty close to calling it finished for now.
  • Changed sky color
  • Improved (?) Rock texture
  • Added HUD elements (the first who guesses the HUD reference wins a smiley)

Offline StarRaven

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Re: Nordwand - Gameplay mockup

Reply #13 on: February 08, 2012, 11:33:54 pm
(the first who guesses the HUD reference wins a smiley)
Aw man, Shadow of the Colossus has the best climbing/stamina gauge thing. There's something about that shrinking circle that is so much better than a bar.

It looks really great. I would play this game. Good luck on it!

Offline 8bitbeard

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Re: Nordwand - Gameplay mockup

Reply #14 on: February 09, 2012, 07:04:25 am
 :D
there you go.

(the first who guesses the HUD reference wins a smiley)
Aw man, Shadow of the Colossus has the best climbing/stamina gauge thing. There's something about that shrinking circle that is so much better than a bar.

It looks really great. I would play this game. Good luck on it!