AuthorTopic: GR#093 - EGA Adventure Platformer  (Read 20476 times)

Offline surt

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Re: EGA Adventure Platformer Mockup

Reply #10 on: January 30, 2012, 03:18:05 pm
Reworked edges of blue-grey-greenish sort-of-rock-stuff tiles to try to give them more depth. Tried some gems. Misc.

I seem to have lost the knack at pixel gems somewhere along the way. Seems I'll have to analyse Arachne's.

Offline Sharm

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Re: EGA Adventure Platformer Mockup

Reply #11 on: January 30, 2012, 04:16:28 pm
New dirt tile is an improvement!  I see what you mean about things getting more noisy as you work on them though.  I think the orange to grey looks better than the red to grey.  The sprites are my favorite part right now, but I'm excited to see this finished.  You've got some really great technique that I want to study.

Offline surt

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Re: EGA Adventure Platformer Mockup

Reply #12 on: January 31, 2012, 05:14:49 am
Added a couple more critters.

Is the small crab (in the pool near the skeleton) readable as such?

Not keen on the angel.

« Last Edit: January 31, 2012, 05:17:11 am by surt »

Offline MattB

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Re: EGA Adventure Platformer Mockup

Reply #13 on: January 31, 2012, 06:37:59 am
I've got nothing worthwhile to add to the critique. Just wanted to say, I love this.

Offline MattB

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Re: EGA Adventure Platformer Mockup

Reply #14 on: January 31, 2012, 09:24:37 am
Would something like either of these be too much for the cave background?

Offline Sharm

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Re: EGA Adventure Platformer Mockup

Reply #15 on: January 31, 2012, 02:57:47 pm
I think the texture could work, but if you're going to do that you'll need to worry about priority.  How busy something is affects positive and negative space, and you'll want a contrast in there somewhere.  In other words, if you make the background detailed you'll want the foreground more plain.  I think you'd be better off doing some zelda style minimal details, like in ALttP or Minish Cap.

Offline Arne

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Re: EGA Adventure Platformer Mockup

Reply #16 on: January 31, 2012, 03:06:23 pm
For a near black BG, I'd use the blue since it's the darkest, doing dithered islands in the black here and there (representing stones/bulges). I'd also keep the tile right under cave roofs full black to suggest a drop shadow / bring depth.

And Batman for the NES might serve as inspiration.

Offline surt

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Re: EGA Adventure Platformer Mockup

Reply #17 on: February 01, 2012, 12:01:39 am
MattB: I like the intensity level of the black, but I think it would interfere with the sprites' black outlines.

Sharm & Arne: That's the kind of thing I've got in mind. Sparse and low contrast (insofar as that is possible).

Offline surt

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Re: EGA Adventure Platformer Mockup

Reply #18 on: February 01, 2012, 12:06:28 pm
Just a few more invertebrates.

Any ideas for a passable sky transition? The few I've tried are pretty blech!

« Last Edit: February 01, 2012, 12:10:22 pm by surt »

Offline Sharm

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Re: EGA Adventure Platformer Mockup

Reply #19 on: February 01, 2012, 02:33:58 pm
I'd try making it look like different cloud layers.