AuthorTopic: GR#195 - Project Entropy - Gameart, Conceptart  (Read 53291 times)

Offline Ryumaru

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Re: Project Entropy

Reply #60 on: May 05, 2012, 07:36:09 am
Might just be me, but I find copying and pasting full frames in promotion very unintuitive so this breathing animation doesn't cycle like it should.
Idle breathing animation for Void:



anybody know how to save as a ping pong animation in promotion 5.1? I will be getting a new computer in the summer and may upgrade then, but this is what I have for now.

edit: eww no transparency
« Last Edit: May 05, 2012, 07:38:45 am by Ryumaru »

Offline Atnas

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Re: Project Entropy

Reply #61 on: May 05, 2012, 02:41:49 pm
Looks nice! c: For breathing you probably don't want a ping pong animation, though. Exhaling could be shorter, and would make his abdomen less inflated than the normal size.

I don't know about promotion, but in Gale I just go to the last frame, duplicate, scrub back one, duplicate, etc. If there are hotkeys for this it makes it a lot easier.

Offline Ryumaru

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Re: Project Entropy

Reply #62 on: May 05, 2012, 04:04:55 pm
Thanks C: I was actually hoping there was a way the frames could magically be made going in reverse order and I could manipulate the  timing for the second half x] My version of pro motion may be bugged ( or much more likely it's a human error) but it often gets " stuck" by only being able to paste the first frame that was copied and not any others after that.
Once I get the full animation sorted out I want to play with the little arms being delayed from the rest of the motion a bit as well as that "shutter" quality I saw someone do here at one point in time

Bahh need to get gale too, the freeware version doesn't save as gif. In the meantime I might try to land some freelance to pay for these when I get my new computer.

Offline PixelPiledriver

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Re: Project Entropy

Reply #63 on: May 05, 2012, 05:23:19 pm
Quote
I was actually hoping there was a way the frames could magically be made going in reverse order

Select the range of frames you want to reverse:


Copy them:


Paste To Right means to the right of the currently selected frame:


Select the newly pasted frames in a range and reverse:


Magic!


Quote
I find copying and pasting full frames in promotion very unintuitive
Never tried Promotion.
But in gale I'm able to work with frames extremely easily with just the keyboard and my left hand.

E = Next frame
Q = Prev frame
1 = copy
2 = paste to right
4 = delete
5 = reverse

I find them really fast and easy to press.
But its up to you.
Goto File -> Preferences -> Key tab.

Only thing that can't be done from the keyboard is sorting, which you have to drag the frames around in the UI with the mouse.
Or sometimes I just do a work around by copy, paste, delete instead.
For selecting ranges you need the mouse as well, like shown above.

Cool animation!
« Last Edit: May 05, 2012, 05:41:15 pm by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Facet

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Re: Project Entropy

Reply #64 on: May 05, 2012, 06:51:36 pm
Lookin' great, love the concept of the inexorable dissolution of multiple (orbiting?) platforms. Swag new idle anim. (especially bidi), your lines and shading are a lot bolder, more angular here, I like ;D.

Crits; his arms look quite a bit bigger than the previous movement, and his head/traps seem strangely static, could tilt up; actually looks a bit like his pecs overlap his chin there.  

Offline Ryumaru

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Re: Project Entropy

Reply #65 on: May 05, 2012, 09:35:43 pm
PixelPiledriver:

That IS magic 0.0 graphics gale's way of dealing with frames is much more up my alley and it's much more affordable than a new version of pro motion!

One question though, does it allow for layers/ onionskinning? I just found out how to do it pmotion and it is of course a helpful feature. Either way it wouldn't be too difficult to switch between programs for certain features.

Facet: Thought you would, that mock up was for you bby ;D Yeah the angular shading was a ( good) artifact that came through from the sketch as I tightened it up. The arms are smaller in the previous movement; dare I say I made them too big in the idle animation ( which had the first frame I completed of him) but some of it is also due to foreshortening and positioning: he's basically brandishing his arms as a display of power ( the lateral view of an upper arm is always the largest) where as anterior views usually appear the smallest.

The little arms especially though, I could easily shave off a couple pixels on the bicep and everyone would be better for it.

The head moves a grand 2 pixels… felt like more when I was animating it. Will do. His pecs are so large they don't care about the existence of chins. Traps should contract too as that is actually the cause of the entire movement!

As always thanks for the posts and crits. Feedback like this makes it easier to stay motivated!

Offline Chris2balls

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Re: Project Entropy

Reply #66 on: May 05, 2012, 10:53:56 pm
I was thinking that some motion in the hands would give a lot more character to Void.
Consider ways of making us associate Void to emptiness: maybe he could attract parts/colours/bits of his environment, much like a black hole. Maybe you could scare the player by making him completely invisible in some parts of the battle, with attracted debri being the only cue for an attack. As the battle progresses, there is more and black, as if he's consuming the whole level chunk by chunk to keep on surviving.
Suggestion:

Hope it inspires you!
☑ Available for work     ☒ Unavailable for work
Check out my portfolio if you are looking for a pixel artist!

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Re: Project Entropy

Reply #67 on: May 06, 2012, 12:02:47 am
 hmm, I haven't animated with graphics gale before. There's a lot of good info here..
I don't know what to say.. this is some very nice art O: I'll have to slowly take this stuff in.

Offline PixelPiledriver

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Re: Project Entropy

Reply #68 on: May 06, 2012, 06:01:54 am
Quote
One question though, does it allow for layers/ onionskinning?
Yup, it has both.
I cover Onion skinning here.
I'll throw together some images on layering for you a little later.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Ryumaru

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Re: Project Entropy

Reply #69 on: July 09, 2012, 10:59:10 am
chris2balls:
Definitely inspiring! Will be looking into your ideas when it comes to special effects in-game :] the possibilities are overwhelming!

haven't done much in the way of pixel art for the project, but I have done some concept work here and there. Also, here's a banner for the first post : >