AuthorTopic: GR#098 - iPhone Sideview Platformer + Animations  (Read 37207 times)

Offline slym

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Re: GBA Platformer + Animations

Reply #20 on: January 18, 2012, 09:35:21 pm



Better?

[edit] Version 11: Killed his hurrr. (with background)

Idle animation?

« Last Edit: January 18, 2012, 09:46:26 pm by slym »

Offline st0ven

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Re: GBA Platformer + Animations

Reply #21 on: January 18, 2012, 11:12:02 pm
the death is good -, but perhaps could be more effective if he stayed on his knees a little longer, and wobbled slightly backward before he falls forward. at the very least i think it would benefit if the arms/shoulders were shifted back...

actuall now that im zooming in, if you wanted to keep it as is, id say that at the part where he supports himself with his arms, it would be good to indicate a little elbow bending before the arm straightens out again, until he finally collapses forward. that way you get that sense of weight in the arms. the elbows would be catching the weight in this action, not the shoulders.

Offline Dusty

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Re: GBA Platformer + Animations

Reply #22 on: January 18, 2012, 11:24:29 pm
I think the most disturbing thing about his death is that his legs suddenly disappear.

Offline slym

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Re: GBA Platformer + Animations

Reply #23 on: January 18, 2012, 11:37:02 pm


[edit] Update:

http://i1235.photobucket.com/albums/ff440/t_redmer/death_13.gif

[edit 2] Update 2: Made the head bounce on the end. I was trying to make more of a thumping feel when he hits the ground.


« Last Edit: January 18, 2012, 11:57:21 pm by slym »

Offline Phlakes

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Re: GBA Platformer + Animations

Reply #24 on: January 19, 2012, 03:26:52 am
His shoulders probably shouldn't be that spread, he's blocking the downward/forward momentum so the arms should go more in front of him. Still looks great, though.

Offline Mathias

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Re: GBA Platformer + Animations

Reply #25 on: January 19, 2012, 01:59:37 pm
Haha lookin' good. It gets more and more painful looking with each iteration. You need to make a version where he just explodes into organs and bones upon final collapses. COME ON

Offline jams0988

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Re: GBA Platformer + Animations

Reply #26 on: January 19, 2012, 05:43:53 pm
Quote
Haha lookin' good. It gets more and more painful looking with each iteration. You need to make a version where he just explodes into organs and bones upon final collapses. COME ON
He should fall down like he does every time you die, with a 1/100 chance of exploding into a mess of gore after his fall. That would be awesome.
And I agree, the death animation is getting better and better. I like the little bounce his head does when his face smacks the ground now. Makes it very clear he's dead, or at least unconscious.

Offline ErekT

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Re: GBA Platformer + Animations

Reply #27 on: January 19, 2012, 06:37:30 pm
Quote
You need to make a version where he just explodes into organs and bones upon final collapses.

Hehe, reminds me of this:

http://www.youtube.com/watch?v=V8szWccJvb4

Go for it :y:

Offline slym

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Re: GBA Platformer + Animations

Reply #28 on: January 21, 2012, 11:22:08 pm
Mathias: Haha some day.

Working on a new area, La'more woods. (the outskirts of the town he was in before)



And here is Windstead, a city that is on a mountain... only place that the windy idle animation could really fit :P


(obviously this is not the whole city...)
« Last Edit: January 22, 2012, 12:05:52 am by slym »

Offline Manupix

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Re: GBA Platformer + Animations

Reply #29 on: January 22, 2012, 12:15:02 am
You can Calibrate your monitor? How do you do that?

Not only can, but must!

Seriously, if/when you do critical work (pro) you'll have to invest in a calibration device (starts around 300$, I'd think).
Meanwhile, try to find an online calibration pattern (just a neutral ramp, you check that all values appear different). I've seen some before, forgot where.

Also, awesome job so far ^_^