AuthorTopic: Title Screen Art  (Read 6091 times)

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Title Screen Art

on: December 29, 2011, 12:46:19 am
Hi all, currently working on the this title screen for an old project. I know its messy, but before I refine it, I'd like some opinions on the layout and design. Its the 4 heroes of the game surrounded by monsters with the title of the game at the top.


Feel free to rip it apart.

Latest:
« Last Edit: January 06, 2012, 01:12:32 am by mozzy »
The Wild thing

Offline Monochrome

  • 0001
  • *
  • Posts: 44
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #1 on: December 29, 2011, 12:54:50 am
I take it that it's based on this tale right?

Either way, I think you might want to place Momotaro himself in a more central position, since he is the protagonist after all. On the other hand, it is a story about brotherhood and equal partnership, so the current layout might be better to convey that idea.
"God is dead, but considering the state of species Man is in, there will perhaps be caves, for ages yet, in which his shadow will be shown"

Friederich Nietzsche

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #2 on: December 29, 2011, 01:13:19 am
Yes it is based on that tale. In the game, the player can choose to play as any of the four characters and they are all equally important to gameplay.
« Last Edit: December 29, 2011, 01:18:30 am by mozzy »
The Wild thing

Offline Sharm

  • 0010
  • *
  • Posts: 243
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #3 on: December 29, 2011, 04:08:03 am
I think the characters should overlap more like they're together facing the enemy.  Think a manga or comic book cover.  Maybe like this?

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #4 on: December 29, 2011, 08:07:53 am
I considered that, but because the characters are almost all black, I felt that it isn't completely readable.
The Wild thing

Offline Facet

  • 0010
  • *
  • Posts: 425
  • Karma: +3/-0
    • View Profile

Re: Title Screen Art

Reply #5 on: December 29, 2011, 03:37:02 pm
Lovely titles, lovely project. ;D

I think a link to the aforementioned project would help critique.

Conceptually I like the surrounding monsters and I think emphasising the 2D qualities of the characters is a nice choice; all the silhouettes are distinct and interesting, overlap could perhaps detract from that.

I don't really have any suggestions for improvements at this stage but I'd like to see more colours in the final thing. Having the characters orbit the centre of the screen would look nice :)

Offline Sharm

  • 0010
  • *
  • Posts: 243
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #6 on: December 29, 2011, 04:25:39 pm
Yeah, the readability is an issue, there's got to be some way to have it dynamic and still readable with so few colors.  Orbiting the characters is a good idea, motion adds some persistence of vision that would help.

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #7 on: December 29, 2011, 06:18:19 pm
I'm not sure what you mean by orbiting x:

A little more cleaned up. I began to AA the bird, how does that look?
The Wild thing

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Title Screen Art

Reply #8 on: December 29, 2011, 07:43:46 pm
The AA looks kinda messy, you need to darken the gray shades I think..

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: Title Screen Art

Reply #9 on: December 29, 2011, 08:54:21 pm
I think the edit Sharm made is a lot better. It is just as readable. You can distinguish the characters.

Not a fan of the AA here. It is too much, not very clean. also you should only AA once you have very good clusters and stuff looks good without AA. I think that this would look better with just the 3 base colours, no AA at all. Just nice clean lines and clusters.
There are no ugly colours, only ugly combinations of colours.