AuthorTopic: Animated warning text  (Read 9449 times)

Offline Basketcase

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Animated warning text

on: December 16, 2011, 01:19:12 am

This is supposed to be like a warning sign you might see in an arcade shooting game before a boss. Each letter will spin in and spin out of view. So when that's done, it'll start and end with a row of pink rectangles. I need to decide a nice way to have those rectangles animated into and out of existence. Maybe by spinning along the Y-axis.

There might be more text underneath, that's why I left that space.

I think I should put down the outlines for everything before I colour and AA. (Instead of polishing each letter one by one, like I did the G.)

I want to make a couple of these.

Comments + critiques + ideas appreciated!





« Last Edit: December 22, 2011, 02:40:22 pm by Basketcase »
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Offline milleja46

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Re: Animated warning text [WIP]

Reply #1 on: December 16, 2011, 01:28:33 am
It starts out right but you don't see the other side of the G when it rotates it does it partially then goes wrong with the rest of the rotate

Offline Phlakes

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Re: Animated warning text [WIP]

Reply #2 on: December 16, 2011, 02:10:20 am
It starts out right but you don't see the other side of the G when it rotates it does it partially then goes wrong with the rest of the rotate

If you're talking about what I think you're talking about, that's the point of it. He said they'll all start as rectangles and then rotate into letters.

Offline Basketcase

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Re: Animated warning text [WIP]

Reply #3 on: December 17, 2011, 02:40:53 am

Outlines finished. Now need to colour them. And then animate some sort of fade in/out. Might re-calibrate the timing so each letter starts spinning in earlier in relation to the previous.
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Offline Phlakes

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Re: Animated warning text [WIP]

Reply #4 on: December 17, 2011, 03:23:07 am
I think the lighting on the tops of the letters needs to fade in a bit. It just appears out of nowhere. And the yellow part of the G shows up too early.

Offline Basketcase

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Re: Animated warning text [WIP]

Reply #5 on: December 17, 2011, 03:47:32 am

Previous one was mostly uncoloured. Here I've tried to have the hilight on top slide in... and it looks real choppy. Maybe i need an intermediate colour between pink and orange to do a fade effect.
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Offline tehwexxl0rz

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Re: Animated warning text [WIP]

Reply #6 on: December 17, 2011, 04:29:44 am
I liked the orange/pink dither lines on the old "G" animation! I rather see that put to use than an additional color.

Looks good so far, keep it up! :)

Offline yrizoud

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Re: Animated warning text [WIP]

Reply #7 on: December 17, 2011, 03:39:26 pm
You shouldn't make it one letter at a time. Start it like a cascade, it will look way more dynamic.

Offline Phlakes

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Re: Animated warning text [WIP]

Reply #8 on: December 17, 2011, 04:06:39 pm
I liked the orange/pink dither lines on the old "G" animation! I rather see that put to use than an additional color.

Yeah, do this. Makes it look shinier and a little more interesting. No need to raise your color count when you don't have to.

Offline Wes

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Re: Animated warning text [WIP]

Reply #9 on: December 17, 2011, 08:58:23 pm
will it animate faster in-game? i expect that something saying WARNING shouldn't be anywhere near that slow. i'd love to see this thing sped up to really give a feel of WARNING.