transitions will come when the regular tiles are ready, the things there now are but placeholders.
i like the colors you've chosen, but the thing that bothers me far more is the texture. until i get that right, the colors make little enough difference to me tbh. the last som shot is interesting in that it has simpler regions defined by fewer descriptors, i might try something like that......
as far as the open spaces thing, im not seeing that as an issue frankly. i dont like wide open spaces, i like maps with just enough room to breathe and little extra, as long as the characters aren't hidden from view. makes movement and planning more important, particularly getting your soldiers into cover or vantage points. It also makes variations in level "shapes" far better so that you dont have the whole "lets march across the field.....again" problem. empty spaces make for empty gameplay! Also, visually, ive always felt that closer is better, because it shrinks the number of times you have the same tile right next to itself over and again, which i find ugly. You example shots from SoM also are just as if not more crowded than mine, so i think im safe with the amount of space i have
« Last Edit: March 11, 2007, 01:14:57 am by Adarias »

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