AuthorTopic: GR#141 - Journey to Hammerdale - Zelda like Game  (Read 51462 times)

Offline winged doom

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Re: Please help with western gates please (zelda-like perspective)

Reply #60 on: August 24, 2013, 09:58:03 am
Hey there! The problem is in the western gates:



they are not read as gates and become as obscure line or something like that.   :(

How to improve the readability of that gates, any ideas?

Offline PypeBros

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Re: Please help with western gates please (zelda-like perspective)

Reply #61 on: August 24, 2013, 12:42:35 pm
well, if anything, it looks to me that we should see spikes end-to-end, and that we won't see any of the lower part of the grid, shouldn't we ? You also have more room to show what that grid is attached to, like large strap of metal, or something.

Thought about a statue that holds spears instead, if it still doesn't help ?

Personnally, I'd be more concerned about the uncandy effect of dark-bg-AA'd gate on the lightblue floor to the South.

Offline Southend_boi

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Re: Please help with western gates please (zelda-like perspective)

Reply #62 on: August 24, 2013, 10:04:27 pm


adding a bottom to the gate helps me tell the difference.

Offline Parkerbaby

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Re: Please help with western gates please (zelda-like perspective)

Reply #63 on: August 24, 2013, 10:38:04 pm
One idea could be to have some certain marks on the ground that indicate a gate is there. Like three lines perpendicular to the gate or two dots or something.. or even an arrow.

Offline winged doom

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Re: Please help with western gates please (zelda-like perspective)

Reply #64 on: August 25, 2013, 08:52:48 am
Thought about a statue that holds spears instead, if it still doesn't help ?
Not really imagine how it might look. Can you give me an example/reference?

Quote
Personnally, I'd be more concerned about the uncandy effect of dark-bg-AA'd gate on the lightblue floor to the South.
Actually it is not so big problem as western gates, south floor on pic that i post is wip. And I had a good imagine how to solve this problem (with shadows for example), what I can't say about the western area.

adding a bottom to the gate helps me tell the difference.
Thanx! It's good idea! Also, this will solve the problem with different styles of floor/tiles. I'll try it.

One idea could be to have some certain marks on the ground that indicate a gate is there. Like three lines perpendicular to the gate or two dots or something.. or even an arrow.
Maybe three dots? Like that? (floor under north gates):



Also, alt version of gates - block from the floor:


Is that not too idiotic?
« Last Edit: August 25, 2013, 09:24:46 am by winged doom »

Offline Cellusious

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Re: Please help with western gates please (zelda-like perspective)

Reply #65 on: August 25, 2013, 05:39:02 pm
Wonderful pixel work as always, :)
Is it only me or does the perspective weird as in;

Moved the block base up a few pixels and copied the top and placed it under to give the illusion of the pillar under it being higher. ?

Offline ptoing

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Re: Please help with western gates please (zelda-like perspective)

Reply #66 on: August 25, 2013, 06:09:56 pm
I think the block works best. Nice and iconic looking. Btw, I hope you will change those double pixel dither shadows on the trees, they look really clashy. The trees in general stick out a bit.

Great stuff though overall, and the game looks like something I would probably enjoy playing :)
There are no ugly colours, only ugly combinations of colours.

Offline winged doom

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Re: Please help with western gates please (zelda-like perspective)

Reply #67 on: August 28, 2013, 12:00:52 pm
Wonderful pixel work as always, :)
Is it only me or does the perspective weird as in;

Moved the block base up a few pixels and copied the top and placed it under to give the illusion of the pillar under it being higher. ?
You right! Actually reason of this is in map grid, most of tiles are limited to a 32x32 px size. Thanks! I will fix it.

I think the block works best. Nice and iconic looking. Btw, I hope you will change those double pixel dither shadows on the trees, they look really clashy. The trees in general stick out a bit.
Still can't find time to fix it. :D

Quote
Great stuff though overall, and the game looks like something I would probably enjoy playing :)
If you like puzzle games =) Thank you! 
« Last Edit: August 28, 2013, 12:10:14 pm by winged doom »

Offline PypeBros

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Re: Please help with western gates please (zelda-like perspective)

Reply #68 on: August 28, 2013, 01:22:33 pm
block works well.

It could recycle those spikes, that draws attention.
It could have the keylock on the top so that one doesn't try and walk on the tile just under the block.

Offline ptoing

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Re: Please help with western gates please (zelda-like perspective)

Reply #69 on: August 28, 2013, 05:32:51 pm
Quote from: ptoing
Btw, I hope you will change those double pixel dither shadows on the trees, they look really clashy. The trees in general stick out a bit.
Quote from: winged doom
Still can't find time to fix it. :D

Come on, seriously? They stick out so much. Don't make me fix them for you!  :yell:
« Last Edit: August 28, 2013, 08:14:10 pm by ptoing »
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