AuthorTopic: GR#141 - Journey to Hammerdale - Zelda like Game  (Read 38582 times)

Offline TheMonsterAtlas

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It's in all honesty the font style's fault. We aren't able to distinguish what exactly each character is suppose to represent. Taking out a lot of the loops and outer branches would make it a lot better to read. The first logo is my favorite so far, It adds a darker tone to the game.

Offline winged doom

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Re:

Reply #11 on: January 02, 2012, 07:12:32 pm
guys thanx for critique of logotype
it's sad, but now i don't have any time for correction of that ugly logo, i do it later



some scetch from current stage of work

Offline pistachio

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Re: Journey To Hammerdale

Reply #12 on: January 02, 2012, 07:33:36 pm
Latest update seems confusing. What is it, exactly, that is in ruins? I would expect to see some sort of ruined castle. It's good nonetheless, very 3-dimensional and I like the way you've made use of planes (angles) there.

Offline winged doom

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Re: Journey To Hammerdale

Reply #13 on: January 02, 2012, 07:52:49 pm
Latest update seems confusing. What is it, exactly, that is in ruins? I would expect to see some sort of ruined castle. It's good nonetheless, very 3-dimensional and I like the way you've made use of planes (angles) there.

i think believe it's sedimentary rocks (or ruins may be) inside some goblin cave
but i'm not sure really, it's just a scetch

Offline Mathias

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Re: Journey To Hammerdale

Reply #14 on: January 02, 2012, 09:16:35 pm
Yeah, I'm digging that rough mockup. Really cool.
You seem to be using diminishing perspective, which will give you prblems if your character walks around the world enough and everything pans. Angles will get more and more extreme as she gets away from the central points. I'll just have to wait and see what you're doing here.


Also, you're already using this type of perspective projection:



Are you going to mix perspective types for this game?

Offline The KKM

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Re: Journey To Hammerdale

Reply #15 on: January 05, 2012, 10:56:40 am
May I also add that the logo used in those mockups is infinitely more readable than the large one, perhaps for it's use of only one colour.

Offline winged doom

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Re: Journey To Hammerdale

Reply #16 on: January 05, 2012, 12:15:30 pm
Are you going to mix perspective types for this game?


if it will be possible
coder of project will answer this for me soon



picrandom

May I also add that the logo used in those mockups is infinitely more readable than the large one, perhaps for it's use of only one colour.

oh yes! :D

Offline winged doom

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Re: Journey To Hammerdale

Reply #17 on: January 16, 2012, 08:51:48 am

Offline winged doom

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Re: Journey To Hammerdale

Reply #18 on: January 18, 2012, 07:18:51 am

Offline PypeBros

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Re: Journey To Hammerdale

Reply #19 on: January 18, 2012, 04:19:20 pm
maybe a secondary colour on the dungeon wouldn't hurt ... it's a bit all-monochromatic, right now (although it's marvelously rendered).