AuthorTopic: GR#141 - Journey to Hammerdale - Zelda like Game  (Read 44078 times)

Offline jams0988

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Re: Journey To Hammerdale

Reply #20 on: January 19, 2012, 05:38:18 pm
I don't know why this isn't getting more comments. This is some great work!
I love how you did the stone walls, and everything else is very well done, too.
I'm not sure the ground tiles fit as well as they could with the wall tiles, though. The wall tiles look like an old dungeon, but the ground tiles look more sterile, like a hospital or something. Then again, it gives off a weird atmosphere like this, which, judging by the creepy mouths in the floor, might be what you're going for, heheh.

Cool set, either way!

Offline MattB

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Re: Journey To Hammerdale

Reply #21 on: January 19, 2012, 11:43:56 pm
Jourvpy Tohammemale?

[Edit: The art looks awesome, but I have to jump on board with everyone else about the logo]
« Last Edit: January 20, 2012, 12:25:22 am by MattB »

Offline rikfuzz

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Re: Journey To Hammerdale

Reply #22 on: January 20, 2012, 04:12:56 pm
Looks fantastic as everyone's said, love the rocky texture - just replying to point out the top right of the shadows is showing a horizontal where it should be a diagonal like its opposite corner.  (Can do a diagram if that's not clear).

Offline winged doom

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Re: Journey To Hammerdale

Reply #23 on: January 27, 2012, 04:05:05 pm
but I have to jump on board with everyone else about the logo

i agree with you, just too busy now

I'm not sure the ground tiles fit as well as they could with the wall tiles, though. The wall tiles look like an old dungeon, but the ground tiles look more sterile, like a hospital or something.

it's something like a hall from cave to underground city =)

Looks fantastic as everyone's said, love the rocky texture - just replying to point out the top right of the shadows is showing a horizontal where it should be a diagonal like its opposite corner.  (Can do a diagram if that's not clear).

oh! thanx for the correction!

Offline winged doom

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:3

Reply #24 on: January 27, 2012, 04:07:53 pm


 :0'
« Last Edit: January 28, 2012, 09:42:10 am by winged doom »

Offline slym

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Re: Journey To Hammerdale (animated BOOBS inside! ^_^)

Reply #25 on: January 28, 2012, 12:25:38 am
Don't animate her boobs. For one, female players dislike it. Plus it doesn't really look right at this sprite size. Just my advise though!

Offline tehwexxl0rz

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Re: Journey To Hammerdale (animated BOOBS inside! ^_^)

Reply #26 on: January 28, 2012, 01:52:14 am
There's no problem with animating her breasts slightly to add believably, but if you make it gratuitous, you are going to alienate a lot of players (not just women.)
That being said, the only thing really gratuitous about it ATM is the flashing sign and the new thread title.... I mean, seriously? >_>

Overall, the walking animation is very static. There's a LOT more you can do to add some life to it (skirt movement, hair movement, etc.) so bouncing breasts should be low on the list.

Regardless of the animation, I suggest changing the shape of the hair so it's not perfectly round. In character design, a strong silhouette is critical and the hair is killing it right now.

EDIT:



Hope this helps!
« Last Edit: January 28, 2012, 03:43:40 am by tehwexxl0rz »

Offline jams0988

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Re: Journey To Hammerdale (animated BOOBS inside! ^_^)

Reply #27 on: January 30, 2012, 05:54:49 am
Quote
Don't animate her boobs. For one, female players dislike it. Plus it doesn't really look right at this sprite size. Just my advise though!
I don't think there's a problem with bouncing boobs...I think there's a problem with the outfit. Why would a knight have her boobs hanging out? Some games can get away with this sort of fan service, but (like you said) with a sprite this small, I don't think it's really worth it trying to go with unrealistic sex appeal - I can't even tell they're bouncing at this size.

So, yeah! If this is the main character, I'd get rid of her boobs altogether. Cover it up with a breastplate if she's a knight or whatever. She looks like a bartender fishing for tips right now, which really feels like showing boobs for the sake of showing boobs. Girls in armor are hot in their own way, anyway: http://www.google.com/imgres?q=soul+calibur+4+hilde&um=1&hl=en&biw=1680&bih=916&tbm=isch&tbnid=gX1rN3MWUXvJJM:&imgrefurl=http://soulcalibur.wikia.com/wiki/Hilde&docid=kKUP0QVIIJ67oM&imgurl=http://images.wikia.com/soulcalibur/images/a/a4/HildeSC4.jpg&w=1400&h=1600&ei=YzEmT7DKHabV0QH11eHICA&zoom=1&iact=hc&vpx=165&vpy=152&dur=620&hovh=240&hovw=210&tx=137&ty=123&sig=107225778435442496790&page=1&tbnh=113&tbnw=99&start=0&ndsp=48&ved=1t:429,r:0,s:0 (Check out Caska from Berserk, too. :3~ )

Your character is cute right now, winged doom, but she'd probably be even more charming if she was dressed realistically!

And as an aside, to texwexxl0rz: Your title a FLCL reference, by any chance?
« Last Edit: January 30, 2012, 06:10:31 am by jams0988 »

Offline winged doom

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Re:

Reply #28 on: February 05, 2012, 10:50:29 am
Quote
Don't animate her boobs. For one, female players dislike it. Plus it doesn't really look right at this sprite size. Just my advise though!
So, yeah! If this is the main character, I'd get rid of her boobs altogether. Cover it up with a breastplate if she's a knight or whatever. She looks like a bartender fishing for tips right now, which really feels like showing boobs for the sake of showing boobs.

Ok, i understand you, but what do you think, guys, if in game will be a boy as second main character? Girls-players can play with Boy Main Char and boys-players can play with Girl With Boobies - like Lara Croft or Nina Williams from Tekken or Ivy from Soul Calibur! :D

Quote
Your character is cute right now, winged doom, but she'd probably be even more charming if she was dressed realistically!
I don't want realism in the game, because it goes beyond style.


EDIT:



Woooooow!! It's soooo cool!!!!!! But... why did you removed the animated belt? Animation looks a lot better with him:



Offline winged doom

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Re:

Reply #29 on: February 05, 2012, 11:06:06 am
Finally i took up the correction of the logo. At first, I removed all unnecessary - the colors, strokes, bevels etc. And tried to start to increase the space between letters, the logo began to read: