AuthorTopic: GR#089 - Platformer Tiles  (Read 39876 times)

Offline ErekT

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #40 on: January 17, 2012, 09:29:39 pm
I agree. Either that or have the palms turned more downwards. Overall the animation looks very good, lots of personality. :y:

Offline tehwexxl0rz

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #41 on: January 19, 2012, 02:56:25 am


Update! I'd say more, but I gotta run out the door atm...

Thanks, Pype! Not sure what you meant by "one 'pendulum' frame at the end of each semi-cycle"... Could you clarify? (I changed the arms pretty dramatically, so I don't know if it's still relevant.)

Thanks, ErekT and slym! Clenched the fists. :P

ErekT, I think the movement of the head will look more natural when I add some movement to the hair. Stay tuned! :)
« Last Edit: January 19, 2012, 01:21:31 pm by tehwexxl0rz »

Offline tehwexxl0rz

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #42 on: January 19, 2012, 01:24:48 pm
Update:



Hair movement and higher framerate!

There are a couple problems I see:
- Arms are too short at full extension
- Hair style (specifically front) does not match idle pose

I'm not 100% satisfied with the face in profile. Any suggestions to make it resemble the idle sprite more closely?

Oh god, animating the skirt is so intimidating.... :ouch:
« Last Edit: January 19, 2012, 01:37:54 pm by tehwexxl0rz »

Offline PypeBros

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #43 on: January 19, 2012, 02:44:32 pm
--

Update! I'd say more, but I gotta run out the door atm...

Thanks, Pype! Not sure what you meant by "one 'pendulum' frame at the end of each semi-cycle"... Could you clarify? (I changed the arms pretty dramatically, so I don't know if it's still relevant
I mean either adding an extra frame before the fist change direction with very small displacement, to render the fact that the fist doesn't "bounce" against an invisible wall, but rather slows down and then accelerate in the other direction.

I can't find that "pendulum tutorial" animation back on the forums, unfortunately >_<

Offline tehwexxl0rz

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #44 on: January 19, 2012, 10:10:34 pm
...slows down and then accelerate in the other direction.

Hmm... I believe it's doing that already. If you look at the positions of the hands in each frame, they are much closer together when they change direction compared to mid-swing.

Offline leroy

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #45 on: January 20, 2012, 11:23:38 am
Messy edit to express my feelings

Offline tehwexxl0rz

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #46 on: January 21, 2012, 01:11:08 pm
Update:



Modified idle sprite to improve likeness. Fixed proportions in running sprite.

Thanks for the edit, leroy! I like how the fade to center is more gradual, although I would like it to get darker than that as not to pull too much focus. Also, unfortunately given the size of the tiles (which I don't think I'll change after all) the fade can't be that gradual and still connect seamlessly in all configurations.

Offline ErekT

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #47 on: January 21, 2012, 02:08:17 pm
I like the idle sprite changes. Motion-wise I prefer the run cycle you had before you modified the hands (hands themselves look better tho). I felt it had more character. The determined hop Mike mentioned has been kinda muted by the upped speed and the amount the feet lift off the ground when extending backwards.

Offline tehwexxl0rz

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #48 on: January 21, 2012, 04:43:44 pm
Update:


Blocked out the skirt, made a bunch of little tweaks.

Thanks, ErekT! I see what you mean about the loss of the hop. It's not just the speed that mutes it, but the reduced "flick" that Mike and yrizoud pointed out. I'll try bringing some of it back. The speed had to be increased for the animation to keep up with the movement speed in the game.

Offline tehwexxl0rz

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Re: Platformer Tiles, Character + Animation [WIP]

Reply #49 on: January 21, 2012, 08:33:05 pm
Better?



EDIT: Tweaked the legs even more. I think it looks a lot more natural now.

I previewed the sprite in engine and I realized, even though the hair bounce looks good in place, when moving, it should blow back a lot more....
« Last Edit: January 22, 2012, 07:36:55 pm by tehwexxl0rz »