AuthorTopic: GR#096 - 32x32 RPG Tiles  (Read 37421 times)

Offline Sharm

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Re: [WIP] 32x32 RPG tiles C+C

Reply #40 on: February 27, 2012, 08:52:52 pm
Thank you!  Yes I'm still working on it, but it's on the backburner at the moment.  I'm working on a paid job that's taking my pixel time.  Here's the last mockup I did.

 
« Last Edit: February 17, 2014, 04:54:56 am by Sharm »

Offline Corinthian Baby

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Re: [WIP] 32x32 RPG tiles C+C

Reply #41 on: February 27, 2012, 10:46:36 pm
Excellent textures!

My only complaint with the above screen is that the edges of the tree foliage gets lost/bleeds into the grass. I would utilize some darker outlining similar to how you did with the bush, which reads well.

Offline jams0988

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Re: [WIP] 32x32 RPG tiles C+C

Reply #42 on: February 29, 2012, 04:33:06 am
Quote
Thank you!  Yes I'm still working on it, but it's on the backburner at the moment.  I'm working on a paid job that's taking my pixel time.  Here's the last mockup I did.
Looking good...the textures are indeed awesome, especially the brick chimney...and the house overall. The stone walkway looks a little pasted on...maybe some shadows around the outside stones would make it more set into the ground?
« Last Edit: February 29, 2012, 04:39:32 am by jams0988 »

Offline PypeBros

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Re: [WIP] 32x32 RPG tiles C+C

Reply #43 on: March 09, 2012, 08:41:15 am
There's something that's bothering me with this stone alley you added. After some thinking, it sounds related to the "vertical stones" issue in your other thread. The floor is viewed at 3/4th angle, right ? so something perfectly square on the ground should rather look like a fat rectangle. By making your alley made of "tall" rectangles and squares mostly, I think you're breaking the illusion of that 3/4 perspective, and as soon as the illusion is broken, it makes "real" vertical things look flat.

They might work better with more dusty colours, too.

Updates on the roof, walls and doors are very neat, on the other hand.
« Last Edit: March 09, 2012, 08:43:04 am by PypeBros »

Offline Smuckers

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Re: [WIP] 32x32 RPG tiles C+C

Reply #44 on: March 09, 2012, 09:13:55 pm
I don't have very much experience in pixel art, but I have always loved art. In my opinion, the house and the scenery looks great and dosen't have the ugly grid look. The only thing I think looked a little strange is the character. His/her eyes are too far apart and look like they are on the side of his head like a fish lol. The walking cycle looks great, but the arm looks like it could bend just a tadddd bit more, but since we are working with pixels, that might be impossible =/
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