Current:


Really messy/early WIP, sorry about the quality.... Feeling a little burnt out after a marathon programming session. >_<

To do:
- Clearly define rock volumes
- Make grass look lush, chunky stylized
- Ambient light source(?)
This is loosely based on this old tile set I made, but I'm using a 32 auto-tile system now, so I can make the shapes a lot more interesting.
(Not that these old tiles come close to pushing the limits of what you can do with 16 tiles... Looking back, I was super lazy with these.)

I know "center tiles" are frequently darkened to give prominence to the edges, but I feel like I could make the rock formations much prettier by using that space to convey depth. What do you guys think?
Any feedback would be much appreciated.