AuthorTopic: Animating! ... crap.  (Read 16820 times)

Offline Fickludd

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Re: Animating! ... crap.

Reply #50 on: November 27, 2011, 09:51:38 pm
Hey, just wanted to drop in and say this is a great thread and very instructive - great work guys!

I think one last thing that could maybe be done with the bow animation is to shift his shadow back slightly as he moves back his point of balance and twists his torso.

In the idle animation I feel like everything is moving at cross purposes just for the sake of movement. You need to do a little research (real fighters or other sprites) to figure out that motion you actually want to convey.

Offline jams0988

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Re: Animating! ... crap.

Reply #51 on: November 30, 2011, 05:13:16 pm
I agree that there's a bit too much motion in the idle animation. Like Chris said, a slow breathing cycle would probably look better. It looks like you're guy is hyperventilating right now, hahah. He must not be very sure of his aim if he's so nervous! ;D
The firing animation went through some amazing improvement, though. It'd look fine in any professional pixel art game, I think. =)