AuthorTopic: GR#079 - RPG Tiles - Chip 16  (Read 19853 times)

Offline tehwexxl0rz

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Re: RPG Tiles - Chip16

Reply #10 on: November 23, 2011, 07:46:44 pm
New rocks look way too noisy, especially given the super-clean style of the houses and grass. Trees are a bit noisy as well....

I might make an edit later if I have some time. Houses look really nice!

Offline TheMonsterAtlas

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Re: RPG Tiles - Chip16

Reply #11 on: November 23, 2011, 08:11:22 pm
I'm a noob pixel artist so I might be wrong, but the rocks also look flat. They look like tiny holes in the ground rather than rocks.

Offline Chris2balls

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Re: RPG Tiles - Chip16

Reply #12 on: November 24, 2011, 08:19:37 pm
Okay tehwexxl0rz, I'll see what I can do about that.

Mhh... are we talking about the same rocks, XLR8ED? Your description makes me think of the cobble/dirt transition tiles, but I still think that the rockface could have a better impression of relief.

Thanks guys, I'll update this soon! :)
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Offline Jim16

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Re: RPG Tiles - Chip16

Reply #13 on: November 26, 2011, 09:19:56 am
Hi, I agree with whats already been said, adding to that the red and grey(blue) are conflicting, making the rocks look like they are bleeding.

I made an edit seeing as tex hasn't gotten around to doing one yet. Its just an idea. I need to go to the post office, so no good explanation of the edit, sorry.

Offline Chris2balls

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Re: RPG Tiles - Chip16

Reply #14 on: November 26, 2011, 06:31:17 pm
Thanks Jim, I like what you've done to the tree!
I've tried to fix the rock face:

I'll tweak it a bit more, add some grass at the bottom, and after that I'll do more work on the houses and the trees. :)

Updated.
« Last Edit: November 26, 2011, 11:26:05 pm by Chris2balls »
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Offline Chris2balls

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Re: RPG Tiles - Chip16

Reply #15 on: November 27, 2011, 04:13:26 pm
Okay, so I thought I'd create a mock-up with my current tiles:

Normally I'd have the resolution at half size (320x240)
I noticed the cobble/dirt tiles could do with more work, and the houses could do with a few changes too.

Tileset:
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Offline Wes

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Re: RPG Tiles - Chip16

Reply #16 on: November 27, 2011, 06:30:29 pm
the mockup makes it clear that you should make some easy tiles to smooth things together—notably outer curves for the cobble street the cliffs, and some tiles for overlapping trees. (and around the water too, but I think you're probably getting to that anyway)

also seeing it like that the cobble is very repetitive to the point of being annoying on the eyes—though i think you've already noticed that yourself. the same with the sand tile—i think that texture/pattern is adorable but it could be spaced out a lot more (sort of like how you are doing the grass) so it doesnt seem so repetitive.

the dark grass on the right side seems weird the way you have it there—i hope that it's just there to show off the tile in the mockup

overall these are looking sweet. i absolutely love the clean style. keep at it, man.

Offline Chris2balls

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Re: RPG Tiles - Chip16

Reply #17 on: November 27, 2011, 07:34:07 pm
You're right about the cobbles: they're pretty heavy on the eye, much as I reduced their contrast. I could do something similar to the way I layed out the grass, what do you think? And yes, the forest is just makeshift with the tree tiles I currently have.
I think I should turn the cobble/dirt tileset inside out, which should give me the same result as for the grass edges. Talking about grass, you're right, the top right corner is for showcasing the night tiles.

Okay, these are all quite easy to adress.

Thank you, Wes! :)

(by the way, are you the same Wes that was on the Spriters Resource?)
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Offline Chris2balls

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Re: RPG Tiles - Chip16

Reply #18 on: November 28, 2011, 07:45:35 pm
A humble update on the houses, the rest is layed down so I can work it next time:


EDIT: added some more cobble tiles.
« Last Edit: November 29, 2011, 07:01:23 am by Chris2balls »
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Offline PypeBros

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Re: RPG Tiles - Chip16

Reply #19 on: November 29, 2011, 09:31:18 am
interesting rocks. That gives them a very angular look, btw. I'd suggest you have a look at Ziggy (2Dhero.com) for alternate use of highlights on rocks, unless that was the intended effect.