realy great combat stance : i supposed you have defined yet keyboards/pad controls for all the moves !
Yeah, we have the control scheme all set-up for the most part. Our model is "River City Ransom" meets zombies, haha.
we won't use any stick/club or axe to fight zombies?
Yes, there will be. We just didn't get around to weaponry yet. My focus is trying to get all the turfs together. I definitely love animating the base though, and I'll probably be adding more attacks as we go along; Weapons will be added.
what are you thinking about a knee attack like double dragon ?
see 5th and 8th lines of this picture : http://sdb.drshnaps.com/objects/7/973/Sprite/DDA_Stage1Enemies.gif
It's possible. I have a few attacks that haven't been animated yet, in mind.
what is the difference in play between stance walk and walk?
It's more of a "battle ready" position. Either it'll be activated when hostiles are nearby, or something else. Not quite sure, haha.
i'm thinking the centaur's tail could be better, more like a scorpion like this

Me too, haha. I had Mesmerise draw up the Centaur, the others are my design.
Updated it a bit. If I don't really get any feedback on this I'll probably move on. I'm definitely not satisfied with the fence, hah.