Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
Pixel Art Feature Chest
»
GR#078 - Generic Soldiers + Tiles
« previous
next »
Print
Pages:
1
[
2
]
All
Author
Topic: GR#078 - Generic Soldiers + Tiles (Read 14874 times)
jams0988
0010
Posts: 346
Karma: +0/-1
Re: [C+C] generic soldier + tiles
Reply #10 on:
November 13, 2011, 05:13:05 am
As a New Englander, I think I'm allowed to ask "what kind of sick person *prefers* Winter weather over Summer?!" ;P
Also, you didn't change the coloring of the soldiers in your edit, which might be a factor behind why I prefer the original one.
Logged
Fickludd
0001
Posts: 70
Karma: +0/-0
Re: [C+C] generic soldier + tiles
Reply #11 on:
November 13, 2011, 08:55:16 am
@Mahan: It's pretty cool how you turned the scene into nighttime. It's not what i had in mind though, and I also think you need to change the soldier coloring for it to work.
«
Last Edit: November 14, 2011, 08:31:19 pm by Fickludd
»
Logged
Fickludd
0001
Posts: 70
Karma: +0/-0
Re: [C+C] generic soldier + tiles
Reply #12 on:
November 14, 2011, 08:31:28 pm
After messing and failing with Tiled's automap feature (God that was confusing!), I gave up and made a mockup by hand.
I'm happy with the walls and roads, but the sewers and cracks don't work so well. Help anyone?
Logged
Fickludd
0001
Posts: 70
Karma: +0/-0
Re: [C+C] generic soldier + tiles
Reply #13 on:
November 24, 2011, 09:09:47 pm
After seeing StevenM's recent awesome 8-bit mockups I had to revisit my tileset to try to achieve something similar... tadaah:
Yeah the tiled floor are almost identical to Steven's, but they where so genious I had to use them! This style rocks btw, anybody know of any good games using similar techniques? C+C welcome as always.
Logged
PypeBros
0100
Posts: 1220
Karma: +2/-0
Pixel Padawan
Re: [C+C] generic soldier + tiles
Reply #14 on:
November 25, 2011, 09:33:58 am
wow. outstanding difference, imho. Just don't forget to check your soldiers pop out on these tiles as well.
As for the "tiled dust", It reminds me of StarOcean-BlueSphere on GBC for which there used to be a "commercial critique" thread around.
Logged
Have you played SchoolRush ?
done with my own
Sprite Editor on DS
Fickludd
0001
Posts: 70
Karma: +0/-0
Re: [C+C] generic soldier + tiles
Reply #15 on:
November 27, 2011, 09:37:39 pm
Thanks!
oh yeah, found the commercial critique thread, that's a pretty cool game. Used some of their ideas to further improve the tiles.
Added soldier + tank, and pushed saturation way up. Cool? Partial outline or no outline? I'd prefer not to need the outline, but I suppose this is one of those function over form situations.
Logged
Print
Pages:
1
[
2
]
All
« previous
next »