AuthorTopic: RENEGADE  (Read 10432 times)

Offline winged doom

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RENEGADE

on: November 01, 2011, 05:52:45 am


It will be a platform run'n'gun shooter that is inspired by PROBOTECTOR - also known as Contra Hardcorps :3


>> official devlog <<
« Last Edit: November 08, 2011, 06:07:42 pm by winged doom »

Offline winged doom

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Re: "Renegade" game sketches, art and animations

Reply #1 on: November 02, 2011, 06:52:03 am

Offline pistachio

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Re: "Renegade" game sketches, art and animations

Reply #2 on: November 02, 2011, 06:55:31 am
The style of the game seems very similar to STEALER, mainly due to the palette. Intentional? It's up to you if you want to differentiate from that game. Nonetheless, it looks promising.
« Last Edit: November 02, 2011, 07:10:19 am by pistachio »

Offline winged doom

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Re: "Renegade" game sketches, art and animations

Reply #3 on: November 02, 2011, 07:20:14 am
The style of the game seems very similar to STEALER, mainly due to the palette. Intentional? It's up to you if you want to differentiate from that game. Nonetheless, it looks promising.

Yes, intentional. It's gonna be prequel to STEALER. I'm not finished that game because gameplay (like in Flashback and Saira) has appeared too hard for realization. One programmer now tries to make it, but work was tightened.
So, meanwhile i work over Renegade

Offline winged doom

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Re: "Renegade" game sketches, art and animations

Reply #4 on: November 04, 2011, 12:25:56 pm

Offline winged doom

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Re: "Renegade" game sketches, art and animations

Reply #5 on: November 08, 2011, 05:57:39 pm


some graphic for game - application icon 32x32 (in top-right corner), tiles, animations of enemy and sprites of bugship

Offline Corinthian Baby

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Re: RENEGADE

Reply #6 on: November 08, 2011, 09:49:32 pm
I appreciate what you're doing with the blue tinted grey scale. However, it's really hurting readability. It's hard to distinguish the sprites from the BG, and, as creative as the environment is, it's accentuated more so than the actual player/enemies.

You might need more/brighter shades but try to create a clear distinction with priorities and saturation.

Offline jams0988

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Re: RENEGADE

Reply #7 on: November 09, 2011, 05:43:33 am
This looks pretty amazing. =)
Sort of echoing what Corinthian said, adding a few bright highlights to foreground elements/enemies/players might make things a bit more readable.

I wanna see it in motion. Really cool art style!

Offline Terley

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Re: RENEGADE

Reply #8 on: November 09, 2011, 02:39:10 pm
I really like the atmosphere of this, although I think that your palette may be watering down the detail in parts. It'd be worth trying to draw out the foreground a tad more to distinguish whats actually a playable platform. An easy you could do this is to simply make alterations to your palette in way by giving higher contrast to your foreground and less to your background. A toggle of saturation here will also push back or draw forward parts.



No preference to the hue's used although, I feel it may be too purple.
I've not got anything interesting to type here..

Offline SimTheDog

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Re: RENEGADE

Reply #9 on: November 11, 2011, 03:14:45 pm
I'd play this game. That's some really cool previews you have there! My only problem is the "Insert Coin" screen. It looks a bit empty. Normally in those sort of screens, the whole cast would feature in the background or something like that so I think that the screen can be improved.