AuthorTopic: Help with a floating rock  (Read 2119 times)

Offline erephy

  • 0001
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile

Help with a floating rock

on: October 31, 2011, 08:53:51 pm
Hi guys;

I am pretty new at pixel art and whatever I try, I can't do a ground tile (as you can see below). Can someone explain me what I am doing wrong and is there any techniques to do things like that?


Offline Phlakes

  • 0010
  • *
  • Posts: 236
  • Karma: +0/-0
    • View Profile

Re: Help with a floating rock

Reply #1 on: November 01, 2011, 12:10:43 am
Alright, I'm not an expert like the rest of these guys but I'll see what I can do.

First, like all shading, define your light source. It looks like this one is to the right and a bit down? That's a strange choice, but it could work. But, the top of the lower section has some of the darkest shade outlining it, while the top is all midtones with almost no shading at all. Consistency is very important, and you should probably consider an upper light source.

Now, the amount of colors in that sprite is ridiculous. I don't know if you used some kind of tool to antialias it or something, but I came across over 20 colors looking through it, and I only looked closely at part of the bottom.

For pixel art, you want to limit your palette, probably no more than 8 colors for a sprite this size. And right now, don't get into antialiasing, that's something you need quite a bit of experience for.

Pay close attention to the form of the object when you shade. You have huge fields of the lightest color that have no texture or detail, and the rest of the shading is flat and simple. Also, following the outline is not following the form. It creates banding and pillow shading, and instead of explaining that here I'll segway into my recommendation for reading this tutorial. It's one of the best I've seen and covers pretty much covers all the basics. It does still go over some more advanced techniques, so just ignore those for now.

And two more things. This is more my experience, but rocks probably aren't the best thing to start with. They have very complex shading and textures which I still even have trouble with after years of practice. And finally, practice! That's always the most important. You're at a very novice stage and you can only improve. Look around these forums and see how the professionals do it. I learned the most from studying one of my internet friends' work.

Actually, one more thing. If you're painting inclined, look at the end of the second section of that tutorial. That might be more helpful with getting used to shading forms.

I'd make an edit to show some of this, but I'm on a laptop with no mouse access, so... someone else can cover that, maybe?

Offline Lorath

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Help with a floating rock

Reply #2 on: November 01, 2011, 12:25:16 am
Hey erephy :)

I tried to edit your ground tile and the first thing I saw were the colors. I counted 113 and thats a huge number for a tilesize like this one.
Some of them are almost the same but differ in small variations. Try working with not so much colors.
In my edit I only used 8 colors. Than look at real rocks with their cracks and chinky looking - especially at the lightning and shadow.
Right now the bottom of your rock tile looks very flat and plane. Add more shadows and small but decent highlights. I like the idea of the top of your floating rock but it needs to be a bit more readable.
At least it needs some texture. Some people like it more plane and some like it more noisy - i like it noisy :D But you need to decide how to texture it. Of course, there are so many ways to make it look like a rock, just try and error.



So long,
Lorath

Edit:
Ah, missed Phlakes post but he explained it very well. ^^
« Last Edit: November 01, 2011, 12:27:20 am by Lorath »
A bite from a horse can definitely kill a hornet.