I just recently discovered this awesome shrine of pixelart and lowpoly, so I decided to go for it and post something of my own too!
I love
low poly stuff,
pixelart and
cool lookin' choppers. Whaddaya get from that?
Low Poly motorbike club, of course! 

So this is my initial version of the biker. I was aiming for Nintendo DS looks
(not necessary for the specs of the console, my model might be a tad too "high poly" for it?), and more specifically for the GTA: China Town Wars -kinda look. I am going to revisit the model and make some updates & changes to it, and after that I am going to build some sort of scene around it.
Updates to be made:
- Re-model the small skull on the rear fender (and texture it correctly, now it seems the be missing the texture for some reason..)
- Change biker guy's texture a bit, especially his facial area. Might need to remodel the head anyway
- Remake the club embelem, possibly..? Forgot to add it to the backside of the biker's vest :x
Bike: 385 faces
(735 tris) + 128^2 texture

Rider: 186 faces
(330 tris) + 128^2 texture

Tools used: Blender + PS.
C&C welcome! I want to know what you guys think of it and how would you improve it?Originally posted on PolyCount.net (click), and also on deviantart.com (click).