The problem with those water tiles imo is that the peaks look like they slush forward then back again. instead try to make them move—one should fall into the next to create the illusion that each peak is sliding across the screen. that breaks the obvious tiling.
Note that I'm aiming at a
stationary wave here, like the one you can produce in your bathtub. Not propagating waves like the one you'd see in a river or at sea.

->


Here's an improved version. Two more frames and (hopefully) slowed down speed ... but setting the speed with gimp is still much Trial/error :/ . I hope I managed to break the "teleporting peak" artefact.
Also once that's nailed down, I think you could really make the animation a lot subtler—and a lot slower. maybe it shouldn't have those kind of wavey peaks at all. when I think about ink or oil vs water I imagine it being all goopy and sticky rather than pure liquid. even closer to a tar pit kind of thing.
Thanks for the suggestion. I had no intend to have "oily" ink so far, but I'll investigate that.
can you replace them with more modern chalkboard brushes?
this is the kind of sponge I'm talking about. Chalkboard brushes would not make sense for the
desired monster design. They're just too heavy. Plus, I've never seen any of them in a school here, only in Simpsons Cartoons.
Hehe cute attempt at the rayman style
Well, clearly, Ubisoft shoot our originality in the back 15 years ago with Picture City, but the school zone design even
predates that. That being said, it's clear rayman on PSX *did* have an influence, although I'd credit Lewis Carol, Zool and Coolspot equally high for inspiration. I've indeed peeked a few colours on Rayman screenshots to see whether it'd be neat to have some hue shift in ink highlights, but that's basically all. I intentionally went for something much simpler that rayman's ink sea.
Now, if it's still close enough, okay, I'll lower my "this-is-a-ref" threshold and put a notice next time.
Mind to detail a bit more what you mean with
"I think youre focusing way too much on using techniques right rather than the objects itself" ? What technique ? what am I doing wrong ? how would you proceed instead ?