AuthorTopic: [wip] Bilou's school : Pendats goes marchin' in [c+c]  (Read 93386 times)

Offline Ymedron

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Re: [wip] Bilou's school : injet ahead! [c+c]

Reply #140 on: March 29, 2013, 07:50:11 pm
Yes, excellent. This is a solution I can get behind.
As an advance advice, make sure the movement rail is dark enough so the player doesn't think they can stand on it (if there are ones that go horizontally) :3c
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Offline PypeBros

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Re: [wip] Bilou's school : injet ahead! [c+c]

Reply #141 on: March 30, 2013, 03:13:02 pm
Quote from: facet
I was really missing a run button and the little pauses and lack of inertia take away from the fluidity. I'd like to bounce and slide more.

I'm not done with the "button" issue, but here's a first attempt at the run animation with multi-sprite engine.
-- cleaned up
(PS: sorry for the curious pixels appearing here and there. Issue with the emulator and captures)
« Last Edit: June 04, 2013, 11:08:42 am by PypeBros »

Offline Zizka

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Re: [wip] Bilou's school : injet ahead! [c+c]

Reply #142 on: March 30, 2013, 06:23:03 pm
I like how smooth the animation looks.

Should the pupils move from left to right however since the rest of the face does?

(pas mal les notes manuscites à côté, haha).

Offline PypeBros

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Re: [wip] Bilou's school : injet ahead! [c+c]

Reply #143 on: March 30, 2013, 08:15:00 pm
I like how smooth the animation looks.
I added a "split time" option in my animation editor to add in-between frames ^_^

Quote
Should the pupils move from left to right however since the rest of the face does?
I decided to avoid that. The rationale is that Bilou keeps his gaze focused to an objective when running, although he cannot prevent his headbody to twist while running.

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Re: [wip] Bilou's school : books updated [c+c]

Reply #144 on: April 12, 2013, 08:22:50 pm

Yeah that is better but make more rounded shadow and the book paper end angle is too triagled.. i think its should be more rounded.. Also I made for you some kind of paper texture...forgive my bad english..

Edit.



Hai Sensei.



(still need to work on those darker lines so that they work well to break repetition rather than introducing some.)
(Note to self: trying to lay out a mock-up in a DS emulator is really a bad idea).
« Last Edit: April 13, 2013, 09:38:12 am by PypeBros »

Offline PypeBros

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Re: [wip] Bilou's school : books updated [c+c]

Reply #145 on: June 01, 2013, 07:09:26 am
It's been a long time of animation experimenting and tools upgrade ... but here he is:
Quote
The Marching Pen(cil sol)dat.

Does he need anything fixed?
« Last Edit: June 01, 2013, 08:49:16 am by PypeBros »

Offline Letmethink

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Re: [wip] Bilou's school : books updated [c+c]

Reply #146 on: June 01, 2013, 09:42:56 am
I think in one of the frames a black line appears just underneath his eyes. I'm not sure whether that is his mouth or not. At the moment it looks a bit off.
I can't be bothered to make a signature. Seriously, who has time to write these things? I have stuff to do, games to make, and you expect me to write a big, long signature?  I'm not your slave. You can't tell me what to do, so no, I WON'T write a signature.

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Offline PypeBros

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Re: [wip] Bilou's school : books updated [c+c]

Reply #147 on: June 01, 2013, 10:31:09 am
I think in one of the frames a black line appears just underneath his eyes. I'm not sure whether that is his mouth or not. At the moment it looks a bit off.
Diantre!

That's un-intended. I'm not satisfied either with the way "angling" of the pencil is performed so far ...
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is better ?

Offline Ai

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Re: [wip] Bilou's school : books updated [c+c]

Reply #148 on: June 01, 2013, 10:35:56 am
Overall one thing stands out to me a lot: while the twisting of the pencil produces a decent perspective effect, the eyes don't seem to be included in this -- they feel a little like a cardboard cutout. It feels to me as though they should have at least two frames where they angle a little down.
« Last Edit: June 01, 2013, 10:38:44 am by Ai »
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Re: [wip] Bilou's school : Pendats goes marchin' in [c+c]

Reply #149 on: June 01, 2013, 12:27:01 pm
Overall one thing stands out to me a lot: while the twisting of the pencil produces a decent perspective effect, the eyes don't seem to be included in this -- they feel a little like a cardboard cutout. It feels to me as though they should have at least two frames where they angle a little down.
Hmm, I had no intention to put twisting here, rather tilting, but I copy the issue on cardboard eyes.
Quote
Does this improve the situation ?

prior concept art for pendats
« Last Edit: June 04, 2013, 11:34:30 am by PypeBros »