They keep getting better with each version :]
I don't think this 3/4 view makes it any harder to create readable poses, I think where you're struggling is probably that you're forgetting that these characters still exist in "3D" - bits can go forward and back. Your poses are all very symmetric, which looks stiff and uninteresting. The legs don't have to be next to each other, one can be further back, and that'll look both more interesting and help the character look more balanced. Similarly the arms and even the whole torso don't have to be so symmetrical and facing the viewer directly.
Alundra has 4 directions of poses I think, with the side poses being drawn as 3/4 poses rather than pure side views; if you're tempted into symmetry by the front view, perhaps the 3/4 side view poses might be better to start with?