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Water Tile (Animation Frustration)
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Topic: Water Tile (Animation Frustration) (Read 3240 times)
Corinthian Baby
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Posts: 223
Karma: +1/-0
Meditating Pixel Placement
Water Tile (Animation Frustration)
on:
September 15, 2011, 01:52:37 am
Water is so essential to any RPG/tiled game. I can make water tiles, but animating them is another issue.
This is what I have, basically running 2 layers, 1 going to the left, and the other going to the right. I'm open to do a 3rd layer/add more frames for fluidity.
What I need here is crits/guidance/tips for water in general. It is a tricky texture to capture.
The style of the water is heavily influenced/inspired from Jalonso's Medici tiles:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=10836&PID=141880#141880
Any help appreciated.
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RedKnight91
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Posts: 117
Karma: +0/-0
Re: Water Tile (Animation Frustration)
Reply #1 on:
September 15, 2011, 07:03:25 am
Too dark, add some contrast with lighter blue colors!
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Bear with my poor english, I'm italian!
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