AuthorTopic: Zero Suit Samus  (Read 16725 times)

Offline Dhaos

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Re: Zero Suit Samus

Reply #20 on: May 26, 2006, 04:45:04 pm
NEW><OLD

[ISSUES]
-face still odd
-upper head too big?
- '<' arm too thin
(upper arm ment to be going 'away' from the viewer, lower arm bent and comming towards the viewer slightly)
-'>' foot too small
-both shoes horribly rendered
-ankle area very odd

[COMMENTS]

@Vedsten: Looks like I forgot to tone it down again oops >_< sorry... I think you had a point there

@mixxedstuff: I believe you have a point there, unfortunately I don't have time to redo the entire pose again. In my new edit I think I improve the depth and shading somewhat. The eyes still bother me, I may have made them worse sadly.

@Helm: Yes indeed, those are of the implant species. That resulted as a joke after I initally made them normal/average sized, and everybody kept shouting bigger. So I went bigger to silence the horny ones.

@Wayuki: Thanks sooooooooo much for that edit. It helped me alot...looks so much more natural. I did the best I could to re-emulate that pose. I think I got it fairly close...maybe.

Offline Faceless

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Re: Zero Suit Samus

Reply #21 on: May 27, 2006, 02:36:41 pm
I think the much darker outline on the gun makes everything look washed out, especially on the grey background.
I also think - whilst undeniably more anatomically correct - the new pose lacks the dynamicy of the old. In the old it seemed as though you were showing us a capture of her in motion... in the new it looks like you've given her a well balanced stance and arbitrarily rendered her hair blowing off to the side.
So for me, Old >(slightly) New. I'm sure however that many will disagree.

Offline Helm

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Re: Zero Suit Samus

Reply #22 on: May 27, 2006, 03:46:09 pm
Yeah, I totally disagree, this is way better. Dhaos, I might try to help with the shoes, but I'm not sure what the sole configuration you're trying to render is there, really. Any concept art?

Offline Dhaos

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Re: Zero Suit Samus

Reply #23 on: May 27, 2006, 04:16:51 pm
@Faceless: I kinda liked the motion better in the first one too, but it doesnt stand a solid piece that you can just look at, art pieces that are ment to show 'static' motion usually have to be overly dynamic to get a proper feel of movement...which I didn't do

@Helm: Glad you liked it more... so close to being finished. Have fun >_<

Uploaded it, offical ssbsomeotheracryonymsattached render art...

sonic_reaper

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Re: Zero Suit Samus

Reply #24 on: May 27, 2006, 05:06:28 pm
Her ass/hips are a lot larger in the official artwork.  In fact freakishly so ... her waist is toothpick thin.
« Last Edit: May 27, 2006, 05:08:29 pm by sonic_reaper »

Offline Helm

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Re: Zero Suit Samus

Reply #25 on: May 27, 2006, 09:50:10 pm
God, that's an awful design. I'll try the shoes tomorrow, maybe.


ugh. ugh.

Offline Wayuki

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Re: Zero Suit Samus

Reply #26 on: May 29, 2006, 06:23:53 pm
Glad I could help!  :D

The new version looks much better. One thing that could be improved still is the flow of the legs. I especially think the knee should stick out more on her left leg. You have the knee defined with a lot of shading, but it doesn't actually stick out in the outline. Considering the angle, I think it should.

Here's a quick doodle:

Offline Helm

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Re: Zero Suit Samus

Reply #27 on: May 29, 2006, 06:39:33 pm
more excellent critique!

Offline The Cold Mage

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Re: Zero Suit Samus

Reply #28 on: June 02, 2006, 04:35:13 am
i didn't want to say anything, but if i didn't know any better i would say those are fake

Offline Gil

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Re: Zero Suit Samus

Reply #29 on: June 02, 2006, 10:01:39 pm
Steve doesn't do fake, it's the real thing....