AuthorTopic: Day Of The Tentacle - Adventure Game Character Study  (Read 5907 times)

Offline SolarStrings

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Day Of The Tentacle - Adventure Game Character Study

on: September 02, 2011, 05:07:32 am
Hi Guys!

I was thinking we could study Bernard from Day of The Tentacle

I ripped the walking, talking & pickup frames of Bernard:



The character design is plain and simple and uses only two shades to show depth. Color count is 11 (8 if you remove the tie).
The 6-frames walking animation imo is very nice and gives a fluent feel, they did a very fine job at it I must say!

I was also thinking: Is there any "lip-sync" going on in the game when they are talking, or is it just some random mouth movements?

Video: www.dream-code.se/study/dott_video.avi (1.5 MB)

As we can see in the video, the mouth only seems to go round & round with the same pattern when they are talking, without any lip-sync.
I remember not complaining about it when I played it as young, and I'm not complaining about it now either!

Cartoon adventure games don't have to be prefect, just a good imitation of the real world.

If you want, I can also rip the other characters from the game.